Welcome to the world of Cyber Goblins. Game Story Summary Four Companions are Exiled by a Evil Wizard that holds the
keys to time and space and has sent them into the far future with a portal
conjured from life-force energy which he is harvesting from the creatures of
the land. Our heroes are mysteriously thrown into the…
I'm new to Quixel and currently trying to just create a set of texture maps from a seamlessly tileable image. I have created the normal map, which is working as expected. However, I am now trying to create a specular map from the normal map, via the map converter, and running into an issue where the left and right edges of…
Hi, Kid I really appreciate your critique. It's little bit hard on me, but everything your said are right and professionally. I was kind of unknown which area I really want to do when I created my projects (even at right now, but I think doing props are more likely for me), so I just let my heart direct me. Lack of…
I agree with Tobbo, using the Cryengine vegetation as placeholder can be great to have an overview of your level and then you could later on replace it. Using pre-made assets isn't always a bad idea, but wanting to be an environment artist in a AAA studio and not wanting to create foliage seems a bit contradictory. Plus…
@pixelpatron Thanks! And great feedback. One of the bigger lessons I've learned when creating this environment is that using props of varying size is important to make the beholder understand the scale of everything. In my case, i had lots of bigger props, but forgot to include objects of smaller size. As you say, using…
Your material definition is spot on and you can clearly model! If you're going for environment art position you need something that shows of that skill though. The spaceship is basically a bunch of props in a room. You definitely needs something that's bigger scale. Think about what kind of studio you wanna work for and…
Alright sme crit is attached. I think overall, you should slow down. You're missing a lot of the smaller and important parts of the concept already. These beginning parts are essential for a great piece (in my opinion). Proportion is always a huge killer. Eveverything can look amazing, but if proportions are off, it will…
Hi Still life! This is very possbile and a great workflow as well! First you need to group it correctly in what ever 3d package you use. (Just group and name the different parts) Then when you create your project its important to remember to ad input files for every group, they are located in the to right corner, just go…
Real Time 3D Character done during Gilberto Magno's Workshop: http://gilbertomagno.com/ws-games-en/ This has been a great occasion to improve my work skills on game character creation. I do really appreciate the great Gilberto support around all the process. Highpoly create in Zbrush, Retopology done in 3DCoat, Lowpoly…
It totally depends on the object, how you're going to texture it and how it will be used in game. There isn't one rule "the game industry always does X and it always works perfectly". There are common practices that get used over and over again, usually for specific reasons but... ...without knowing any of the other…