Hey guys :) ! I'm not really sure what to say about this one. :poly122: I guess I will ask you guys if this has ever happened to you, if it is a known bug and/or if there is a workaround to fix this 'bug' (hardly seems like a feature?). I am working in Viewport 2.0 (dun-duuu!) with hard/soft edges on in my preferences.…
Hi guys, I am new to 3DS Max and am having to use it for my new job that starts next week. So I'm desperately trying to get myself as well versed with it as I can. I'm a proficient Maya user, and opted to tick on that magic 'maya mode' button in Preferences. It's great, it makes using Max a lot more fluent for me. I…
Hello! This is my first post (help!) here. I have been attract in this forum 'cause of the excellent thred about low poly under 500 tri, which i often use to plead my cause about less poly and more design :) I was particulary geek out when it finally reach its 128 mark (waiting now for the 256). That and many other…
Hi, I'm using 3ds Max 2010 and I used to select multiple edges by holding Shift, somehow it stopped working and now I'm forced to click on every edge with Ctrl. Anyone knows how to fix it?
Hello, Can someone tell me what i need to setup in max to avoid edges on objects when a normal map is projected on them? I set the padding alreday to the max of 64 but it doesn't change a bit on the object. Same object without stiched UVs works perfect, basically just the stitched areas show the edges in the engine or…
Disable edge constraint, extrude in local or world space depending what what works(maybe you do one edge at a time) then enable edge constraint There's lots of ways to deal with this.. If it's being really tricky detach the faces, scale them up uniformly and tidy up the result You can also make yourself tools - eg. Use a…
For all Modo users at Polycount, I would like to know if there is a "Edge Constrain" feature similar to one in 3Ds Max. It's one of the features I use the most in Max but never could find an equivalent in Modo. For example, using the scale tool to slide the selected vertexes along the border edge without…
Every time before I post a thread I check half of an internet, including this forum and as I said in other words: the solutions didn't work for me. I use edge padding. Eevee/Cycles, the problem appears no matter of rendering engine. I forgot to mention the software and actually it's probably important thing here, sorry.…
Is there any way to convert a curve into a single editable edge/mesh? Say I have a simple sphere, made live, then a curve created onto the live surface. I wish to convert that curve into an edge which I manipulate and extrude.