Hey guys, I was wondering if anyone knows of any Max tricks to sort out a problem that keeps haunting me. I can't explain why I keep doing this but: I rigged and animated my mesh, then realised that I haven't attached the bones to a root bone. Which the engine requires) When I assign the bones to the root bone after it has…
Currently sculpting in Mudbox 2013 and when rotating the object to the front view, I'm able to use the Grab tool to move parts of the object around. However, when rotated to the Right or Left side, I'm unable to Grab the same area. After doing a Freeze Tranformations, I'm able to Grab the area I want in either Orthographic…
I'm investigating a MFA at well ok, Digipen. This isn't one of those normal "should I go" threads. This is more to expand information for students for all degrees. Ever wonder whats up with some schools accepting your CC credits while others do not? Or why your degree from "XYZ Institute" is not recognized? First Good…
So for the past few days I've been doing some experiments with Maya and seeing the best approach to Normal maps and how they exactly work. I've read: * You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts * Understanding averaged normals and ray projection/Who put waviness in my normal map?…
Hello Everyone, My name is Jesus Fernandez and I am working on a series of tutorials for redshift, this is my first post here so do not actually know if this is the right thread. I decided to make a thread where I will put the tutorials on the forum and announce them here hope this does not break any rules. Some of my work…
First time i'm using the projection modifier to create a normal map and I seem to have some weird issues... I've created a lamp, started with the low poly version and basically duplicated it and changed it into a high poly model / added details in 3DSMAX. After that, I simply placed them on the 0,0,0 xyz location and added…
Hello guys, Another try at rendering a portrait in Arnold, doing my best to leave the uncanny valley :) Used texturing XYZ Non-destructive workflow that Jeremy Celeste explained in this tutorial https://texturing.xyz/…/non-destructive-and-interactive-wor… Another goal was to try and create haircut completely in XGEN, using…
I searched around the web for solutions my issues but i cant put it into words correct to find what im looking for, basically i have a object made up of 4 planes each plane has 2x2 faces, they are all set at the same xyz position with 45 degree x axis rotation intervals between the 4 of them. So in the center there ends up…