In Mayas Hypergraph, how would you go about changing which UV set is used for a specific input? I want to use one UV set for the color texture and a second UV set for the opacity/transparency mask. In Max it's as easy as going into the materials opacity slot and changing the Map Channel, but I'm not seeing the option in…
I am workign on Darth Vaders first concept mask and thought about posting a wip thread about it. First time i am posting anything on here so yea! I am currently stuying Game design and 3D graphics in Sweden Please give any feedback or tips if you like! =) //MrGummyBear
Does anyone have a reliable workflow for baking selection masks (based on the highpoly) in xnormal? I tried assigning vertex colors to my highpoly but so far I haven't been able to get them to import correctly. Very highpoly meshes seem to have difficulty with the SBM exporter from max and enabling vertex colors either…
Hi there!, This is the mask of the character i'm working on. He's called Bunny hop-e, it's an OC character from a sketch i made. Everyday i work a little on every prop and eventually i will end up working on the character main part, you can check it out on https://www.artstation.com/artwork/PmwA6n
Hi, I want to sculpt some stitches in NDO. Once I have sculpted them, I want to then paint them in DDO. Is there a way to get a mask of the stitches I sculpted in NDO so I can easily paint them in DDO? I am a newbie. Please forgive me if the question is rudimentary :)
Hi Guys Im having some probs with masks. (see image below) Bear in mind this isn't game spec so anything goes.But the dials must animate,to do this I was gonna use animated textures. Im basically getting this horrid black line around my shaders,my current set-up is solide White gradient in the diffuse slot and a 32-bit…
So here's the deal, it seems as though I am not making enough fellows. Albiet I am supposed to be modeling WOW fellows,I thought it would be wise to have some other fellows on the side, because not enough models are being produced at this point and time. (Honestly it's more so, if I get stuck on one project I will work on…
Right now, it is limited to 16 colors per layer mask, but since you can have any number of masks in your layer stack, there is no real limit. The colors can be customized and color-picked from the ID map. We are working on a much better way to handle this though.
Hi! I'm looking for a skilled 3d artist to make me a mask accessory on either Unity or Blender for my VRM model. I have the concept art ready, I just want it in 3d and put on my character It will be paid! Negotiations are welcome.