They actually said they'll release the tech "this autumn", excluding the 3rd party assets of course. How well that tech integrates to users' projects is something I'm a bit skeptical about - their Blacksmith demo assets throw a ton of errors for me once they're imported into the project. I just find it kind of funny how…
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember https://store.steampowered.com/app/980640/Empire_of_Ember/ . As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
So we got a bit ambitious and are a bit stuck now (3d artists, but not riggers per se...). Any ideas on how to recreate this kind of zipper-rig setup (Ideally in 3ds Max!) that later has to be exported/imported seamlessly into Unity? - https://www.youtube.com/watch?v=L8XmVA25uZo&ab_channel=EasyRigCGI…
Hi there, Looking for a contract 3D Generalist/Tech Artist experienced with Unity to help design and create the look and feel for a mobile VR project. The game has a working prototype already and the role involves uplifting the current art assets to enhance the visual appeal in all areas. This is a remote position for a…
I have been asked to present a model in unity for an art test but I am unsure of what they actually want, do I send them the unity project? or just take a printscreen of the asset with the lights and camera setup? I know how to present a model in marmoset and take screenshots but unity doesn't seem to have any kind of…
FBX or COLLADA is how I do it from Modo, should be the same with Maya. EDIT: Oops! didn't read the "3" part of Unity... well that's what I've been doing with Unity 2.6, I'm thinking it should be the same with Unity 3. I haven't had much time to mess with Unity 3 yet. It could possibly be a bug if it's not working as…
Hi thanks for answering, but what I need to know is how can I get 3 results by texturing my object one time. I need Marmoset Toolbag 2.0 settings to do my renders, and I need both UE4 and Unity 5 as final outputs for my textures going into both game engines. All I see under the initial options is one pull down as picture…
So I'm looking at purchasing maya lt but the 65k poly limit on fbx and obj exports is making me seriously reconsider. A lot of my high poly models are way over that limit and I do not like the baking results within in maya. does anyone have a work around for this? I read that you can export directly to a unity project…
Hi, I just signed up for the Indie Game subscription today. I'm really excited to use the megascan assets I bought, but I am unable to export them to Unity with textures set up for metallic/smoothness (the default Standard shader variant) and an AO texture. Here are my export settings: Here are my Unity importer settings…
I am working on a project which will use unity and give the output for IOS 3. I have developed some assets using 3ds max 2012. I need to send the assets and animations to unity. I will rig the characters using biped. Now I need to know- 1. which unit setup I should use to export ? which will work in unity and IOS3. 2.…