Sure is all tris under the hood. But for modeling and a clean topology you might want to have quads. Edgeloop tools simply stops at a tri. And sds'ing a tri can lead to a pole, which you might want to avoid. So it can make sense to model away a tri. Here two solutions to get rid of the tri at this place. But keep in mind…
Just wanted to vent and express my frustration for a second :) I was recently let go from my job on April 8th; it sucks, but I wouldnt have enjoyed the work the studio is now doing, and I know it was a better choice for all to keep the artist they did, but thats water under the bridge and time for bigger, better, and more…
After a long time, I finally managed to bring this project to the last stages. I'm considering it done for now, but I want to add a few improvements eventually. You can find more pics, description etc on Artstation: https://www.artstation.com/artwork/V2awon
June 17-26 2005 Well the road trip is over and it was fun. Well I live in Waterloo iowa so here is the trip! Friday17: after work i head to Iowa City meet with old high school friends and celebrate a uy named Joes birthday. Lots of fun and beer. I leave early around 1am because i feel sick. I go back to Joes place and get…
Your stuff looks pretty good to me. Only thing I can think of is you might push your anatomy a bit further. As far as age goes I suspect older folk are more expensive and are perceived to be less flexible. I am also pretty sure studios want a young and dynamic team of groovey trend savvy individuals. I cant really say I…
@dirigible & MiragentGames: Yeah, I definitely deviated from the benders on the show by making this guy a little bit older. I wanted to make a team of benders, but do them in a more mature, realistic style. That being said, I love the art style of the show. I might add a bit more stylization when I'm done blocking in and…
Instancing is one good reason. A level may have upwards of 15-20 million tris in - you dont want to be storing all that as unique geometry if you can avoid it LODs are another. If its all in one piece you cant lod it out smoothly Im not sure on what unreal does but its entirely possible to batch draw calls per shader…
LeeCurt I really like both characters, cant wait to see more of the female character. rayle1112 Your dwarf character looks really good so far, Im really liking the textures. Brian "Panda" Choi the textures are looking great so far. Joltya it looks awesome, Im really liking the materials. AlexRodriguez the assault rifles…
this + lucid dreaming is great way to improve as an artist, i wanted to try it but you cant leave school/work to take a nap. Our lives are adapted to 8 hours sleep right now and you cant change it sadly. It takes quite a lot of time to get used to it before you will see improvements, also you are really tired at the…
mr.hobo, ive seen the two first ones. and no im not trolling. as i was saying, i bored of the white, chiseled jaw, 30ish guy that is the main character of everything now days. if you are doing a remake, you should want to add something new to the old film. and yes i get that people want to see the old setting with new…