Yeah, I thought so too about the baking from a weird angle, but I don't know a lot about it so I didn't find anything specific. Here's the low and high poly of my "bricks", the normal map on the screenshot above: The high poly is a "box" and the low poly model is just two planes, IDK if that has anything to do with it.…
Hello, polycount! I'm trying to learn some more rigging techniques and was wondering how to rig a person holding a two-handed weapon. I don't mean rig a person in general, but what kind of a setup to use on the hands for a nice-to-use and robust two-handed wielding. For rifles, I imagine IK on the arms to follow the gun…
Update: Two months have come and gone in a flash. Seems like you guys were all right in that I’d be too focused on the work to worry about any of this. And, also, that no one who hired me wants me to fail...The team im working with has been awesome. I definitely feel like im pushing the limits of my comfort zone and…
Hi guys, finally made the loading screen to work thanks to Kris from UE Forums who helped me with a valuable tip of instance my original game mode in order to have the loading screen working just after the intro video and before loading the game. I made a simple intro movie for the project, this video was recording during…
Whoa man, this is definitely becoming a learning experience for you - getting better :) I don't think I can add much more than what has already said. I'm not sure if the intention for this particular model is to be a base mesh for a sculpt that you will do in ZB, like your quality bar image, or if this IS the high poly…
Hi Jody, These are already looking really nice in that you've definitely captured different seasons although they're not obvious exactly what seasons (which isn't a bad thing!). I totally appreciate if you're strapped for time but if you can, I'd definitely recommend combining your three 30 minutes spent here into a single…
Just as a side note - regarding portfolio & indie projects I am working on one myself (we are at the absolute start), so here some things you should concider: 1. Game comes first - there are compromizes to be made and if the whole project has to have a solid quality, don't expect your portfolio to get the love - triangle…
So far, for the room modelling brief, I have managed to create a table. It took me around 3 or so hours because I have never used maya 2022 before, and have little modelling experience. The first time I modelled, I sculpted in Blender. It has been interesting learning the specific techniques needed to make it. I have…
just a little proof that it works ;) 3dsmax exporter (as well as converter from other formats) of next luxinia release will support generating the necessary per-vertex attributes. I also intend to make a little tutorial about it + showing that it can work with deforming meshes, too. though it will take a while until then.…
Hello all you talnted artists, I've just started the MA in Game Art & Design at Hertfordshire University. I'm going to keep a work thread on here for any feedback & critiques. There are some truly incredible artists here, who's feedback would be invaluable. Our first week's brief is 'Red Chases Blue'. We will be assigned a…