Hey folks! I'll be joining the fun with this comp. Here are some initial sketches I've done for the helmet design. I'm still trying to figure out which one I will go with in the end. Though I am leaning towards design number 2 and 3.
Hey guys I am Jose Vega, this is my first thread here. I wanted to work on a sad mummy splash due to several reasons. But here is the initial sketch for my idea. Feel free to leave comments. Thanks for watching. Attachment not found.
Returning to a character model I was working on last summer with a Vertex School class - based on the concept by Nick Acuna. My initial sculpt was created from scratch however since then I have been learning a lot about base meshes and general workflow so I am having to backtrack a bit to fix issues within the face, as…
Yeah, here's my reference board. I've been pulling from a few different faces for various features of the character. There's also a quick sketch I did to get the initial shape idea down but I've deviated from that a bit.
As far as I know, Unity doesn't support geometry instancing, so having multiple vertex painted meshes in the scene shouldn't be more expensive than reusing the original mesh (beside the build file size). In my tests . all the painted clones that are using the same material can be batched into 1 drawcall, witch is great for…
Well I think the point they're trying to make is there actually are advantages and disadvantages to whatever engine and workflow you use. For example, Unity does current have a wider range of plugin extensions available through their asset store while Unreal's is growing. UE4 releases constant updates and arguably has…
Characters - for this trailer only I used celeygons Eddie basketball content. Since there are 8 teams to choose from, I had to make 8 different jerseys and also a total of 16 faces. Using Photoshop for the jerseys and with the create a face feature in iclone 6, I was able to use one face as a template and create multiple…
You guys eat your heart out. http://www.filtermusic.net/ a crap ton of good audio streams. Most with a bit of ads here and there but not much of it. You could also download http://www.spotify.com/ and use its 'radio' - it generates a random playlist of music similar to a song you specify. It's free+ads or 4.99 a month.…
Just to chime in on the batching thing from experience on Unity 4 (i know we are talking about Unity 5 here but i have no idea if it's been fixed) batching just didn't work at all (we had pro on all projects) and we ended up using the combine children script to actually get round this issue. It might be fixed in Unity 5…
Thanks. I'd like to add it to the store that Allegorithmic is working on when it's ready. Till then I'm probably going to keep it on the Unity asset store and maybe the Unreal marketplace (if it gets approved). For me at least, it's a lot easier to maintain the product on one or two stores. Thanks for pointing out gumroad,…