Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
I decided I want to switch over to games. I'm going to apply for a few modeling positions (character/creature/organics). I have quite a few years of film modeling on my resume. I'm not to worried about the technical differences at this point, poly count, texture space etc. I am a bit curious about the differences in…
I no longer have access to the previous license I was using for PS CS6 and AI CS6. I still really want CS6 for backward compatibility (scripts/plugins/settings/workflow), and also a base version to fall back on. The rest of the apps and the newer CC 2017 Versions of the programs I can rent. You can't buy CS6 anymore since…
Whats up everyone, as of right now i'm finishing up a scene i'm doing for my portfolio thats about 70% done. It's looking kind of empty as of right now so i'm adding a fruit-stand to fill things up a bit. I made the fruitstand, now i just need the model the "fruit" itself. So i'm wondering whats the best way to go about…
So there was a thread on Neogaf about about turning modern day video games into old PS1 ones. I posted some old work where I wanted to make an Infamous Second Son scene with the limitations of PS1. I was told for example, to represent a lamp bulb it would just be two intersecting planes with sprite based bulbs. I'm aware…
So I decided to make a "normal" character. that is, no fanatasy or scifi elements. 2 reasons; first i wanted to see if i can make something outside my comfort zone that is intresting, and second, i really need to practise on anatomy and realistic texturing. the concept; the highpoly; the tracksuit jacket is only wip, right…
Hey all, I have some free time until February and am looking for a few new clients. I work with all sorts of character models but I love working on miniatures especially. I'm looking for some new clients that like my style and want some characters made! I do a lot of work in the lower poly ranges mostly making things for…
Okay..so ive been using mudbox for about 4 years now...since its what my university had, and recently ive been worrying about getting a job as a 3d artist as most want experience with zbrush. Now heres my problem, 1. Ive been trying to use Zbrush on and off for the last few months...but just cant seem to get the hang of…
I want to create a circular tube 6' high and 1" thick. In Blender I have set my units to Imperial and inches. I created a circle curve - set the x dimension (front view) to 72". I reset the scale to 1 after sizing the curve circle. To add the thickness I went to Data Tab > Geomerty > Bevel and added 1". This is does not…
the unreal forums are largely useless in my experience - although tbf so are the secret developer ones if you want any info other than stuff pertaining to getting packaging working on whichever console they broke this week you'll get a folder full of crap when you build a project - exactly what the crap is will depend on…