Hi guys! There are already so many awesome ideas here and all that tons of creativity inspired me to start my own entry :) Hope it's not to late. My idea is to make Mad Hatter's throne as an alternative version of Wonderland :) I want to give it a feeling of colorful and cheerful madness, a mixture of Gaudi, impressionism…
Offering/Looking for: Commission Work as 2D Game Artist Payment: 50 EUR/hour
(offering fixed price solutions) (taxes, licence fees and transfer
costs already included) Language: English/German Professional
Inquiries: jana@2dpixx.de (email only) Website:
https://www.2dpixx.de/ https://youtu.be/Wk5bZ2qSCIU I am a…
I posted a thread a few weeks ago asking for interview advice here and I want to thank everybody who posted advice, it was much appreciated. The interview was a success and I got my first job (environment artist on the console team at Creative Assembly) I'm just waiting for the paperwork to come through. Thanks polycount!…
Thanks for your reply. I meant that MagicaCSG does not include the option to export to FBX yet, for example. I'd love to be able to use the results in a different package, like Blender or ZBrush, to finish it with details, and render it with a different renderer. I love SDF modeling. It's very intuitive and stimulates your…
Here's a little update. I have textured the armors and the sword. The retopology and UVs was really tedious and took such a long time. I'm glad I can go be creative again, Painter did most of the work for me though. The face is next. There's only 3 days left in the decade, and I don't think I can finish the whole thing in…
For a positive outlook Software will be better at automating the more menial or time consuming tasks of 3D. Artists should spend more time doing creative things. It should in theory mean more time for the look development of content ultimately leading to prettier games and other content... Or it could just mean time…
I think that's the problem. You aren't challenging yourself. Challenging yourself and using your own* creativity will only make you better (if you don't give up) and that's what gets people jobs..the ones that succeed are the ones that set themselves apart from everybody else and steps out for their comfort zone to better…
Did you invent Spider-man? Even without going into licensing, from a moral perspective it seems pretty sketchy to profit from another person's creative idea without giving credit or reimbursing them. Just because others have gotten away with it, doesn't stop Disney from pursuing legal damages in which case, the court would…
I'm with Ged. You're creativity won't be able to make up for the believability of anatomy. Your sculpt from the beginning looks ok, but that's the problem that it only looks ok. Split time off to slog through traditional figure drawing and anatomy study so you have a better foundation to go weird from. Even Picasso did…
I do not know Tyler James personally; however, I know one of the creative directors of Trion Worlds and he forwarded me to his portfolio where I then sent Tyler an email. I have not received a reply back, and I honestly don't think I'll actually submit this to the Steam Workshop. Nevertheless, I really enjoyed modeling and…