Im back! ditched the goblin due to hatred of my initial idea, found this one by bobo though which is so awesome i can't avoid doing it. early WIP, same deal, crits crits crits pleaseeee
Update with initial wires, only half concerned with edge flow right now. Also discovered the graphite loop tools, specifically straighten, which should allow me to work faster and then straighten out any odd edges.
I don't think posemaniacs was meant for anatomy, I think it was originally meant to be for capturing the essence of a pose, or the action, for animators, but I can see it being good for anatomy as well. - and I could be wrong - but that was my initial impression.
Thanks SyncViews. I now see why my original idea of using vector addition did not work. I initially wanted to use that because the dot product projection will cause skewed poly if everything is not at a right angle.
Just a word of warning, if you use the userSetup.mel that comes with MJPolyTools it might foobar your UV / Materials. I had this happen to me on both my home machine and on a school machine. It's best to initialize it manually in my opinion.
Cholden & Jet Piolt Got it, kinda expected the lack of content would be a problem, yes I do have other models but they are not textured yet, thanks for the feed back MonkeyBoy_grath Kay? whats wrong with it, those are my initials
Returning to a character model I was working on last summer with a Vertex School class - based on the concept by Nick Acuna. My initial sculpt was created from scratch however since then I have been learning a lot about base meshes and general workflow so I am having to backtrack a bit to fix issues within the face, as…
Do check out my PATREON page for insights into my work process, in the link below. www.patreon.com/waqasmalik REWARDS - High quality Illustration art - HD - Step by step images - Initial sketches and notes - PSD file - 3d base models - Lots of art videos AND - CRITIQUE VIDEO
Hello, So after my initial drawback of not getting the shelf in maya, that has now been rectified. In engine I now get this, I think it has something to do with one of my textures on the mesh, has anyone come across this before? It just flashes all the time.
Hi all, Last weekend I tried out some different texture acquisition processes with the intent of creating more realistic looking models, especially thin objects. It needs refining but here are some initial results I'm encouraged by: https://www.artstation.com/artwork/XB12kD https://youtu.be/wOX9k1ZhojQ