Hi everyone, I'm stuck and need some expert advice. I know quite a bit about 3D modeling at the intermediate-ish level and I want to make the leap to detail/advanced modeling. Can anyone provide me some good techniques or information how I would create detailed parts like: https://www.artstation.com/artist/vektormaxx? I…
It's probably not the best way, but this is how I do it. I split my viewports, try to give each one an equal zoom level and angle each view appropriately to the directions i want to capture. I take a screenshot of the screen, copy and paste each view with a turqoise background, convert to the game's pallete (if 8-bit color…
Hey guys! Quick one to start with as I'm a new user, I'll throw some quick info out first. I use blender and I'm entirely self taught. Been teaching myself for about 8 months and the goal is to make video games. Ok, so my question is this: How do you model an entire world? So I've made a small scene recently and it's not…
Hello. I am a painter and concept designer for dota 2 items and I have a partner that is a modeler (3dmax). He makes the items and unwraps them for me to paint ..however both of us are having to learn how to sculpt..now I've come a little further in skill. However I/we are looking for a smooth production and I don't mind…
This is the start of the model any tips or advice are appreciated, also I am a beginner student to modeling so anything helps. ( https://sketchfab.com/3d-models/week7-class2-antal-m-4062003713484f53aea6f80352d2e118 )
Hello Guys, I am trying to avoid creating ngons even though after a thorough search it appears that, even though it is frowned upon, ngons can be acceptable on flat surfaces. Currently, in my model in an effort to avoid creating ngons I have created a separated element. Is it acceptable to have models that consist of…
So, I've been dealing with the issue of finding a anatomically accurate Human Muscle Anatomy Model because every free model I've seen so far isn't correct as in most of them are missing certain muscles or just aren't accurate like some of them we're missing muscles around the chest area and others had incorrect stomachs…
Hi, We are looking for a 3dsmax/UE4 Car modeller able to optimize hi-res cars to real-time. Required: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or French - can…
I would say : Yes, and no, and maybe. Yes, it is totally possible to end up being the "head sculpting guy" on a project because of two reasons : 1 • Full characters take an extremely long time to make, therefore it makes sense to split things up. 2 • Convincing faces (either stylized and realistic) require a pretty…
It has been a long time Polycount, but if anyone still uses this I realize that I am kind of working in a bubble and Polycount was good for feedback back in the day! I am trying to make stupid fun history videos with over the top nonsense where if you aren't paying attention you might learn something. Using UE5 (I was a…