Hi! Two environments later and it's time for a power level check. I'm still a student but hopefully won't have to be for long. I'm hoping that my work make me stand out among the hundreds of other aspiring artists. http://jakobgavelli.carbonmade.com/ -What's your initial thoughts when you enter the site? -What do you think…
A quick question for you fine people working in a studio environment, or those of you who work very organized :) : “How do you manage/distribute your brushes/plugins/tools/… inhouse?” Let me elaborate. In the (small) studio I am currently working at, we (used to) distribute art resources usually just by copying them from…
It may sound naive and I know my works lack experience right now. But I just want to post here and commit that I want to become a AAA environment artist and will continue to post some of my practices/progress here everyday. I hope I can grow in 2019 and Any feedback or Critique will be super helpful. Here are some simple…
Hello Polycount!, My name is Martin im an self taught Environment Artist! Im always looking for other peoples opinion what my weaknesses are and what i could improve / focus on with my Art. Im really grateful that communities like these exist giving the chance for everyone to improve and get critique's and learn from their…
This is my CGMA 10 Weeks Modular environment build in the Unreal Engine. I decided to make a scene combing the back story of "Detroit: Become Human" with an urban Hong Kong theme. I created everything in this scene myself except for the particle effects which i applied from the UE Elemental Demo scene. I created my own…
Hi, my name is Rômulo Ferreira, I'm 3D Environment / Prop / Vehicles artist. Email: romulo.professional@gmail.com Skills: - High poly and Low poly modeling - Modular and Non-Modular - Retopology - Baking textures - UV mapping - Texture creation with software like Photoshop, Krita, Gimp and mainly Substance Designer and…
We are looking for a full time, on site Senior Environment Artist. We need someone who has strong art chops and an understanding of UE4. We don't discriminate on 3D package preferences. Description: You will work with LD's and our small team to create killer spaces for our as of yet untitled Arena FPS. Requirements: Have…
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Synopsis - Until Tomorrow is a multiplayer, survival horror, RPG set in a present-day Britain following the recent events of a deadly…
Hello everyone, and welcome to my thread! I finally decided to start a thread to register my progress on this project. I've been modeling some assets here and there for a while, and decided to put them all into a scene. That said, this is my first try at a larger scale project. We gotta start somewhere! :D Please, i…
This is really nice. Great job with the final rendering. The look great. I am really humbled with all the detail. Question. As a general rule of thumb/personal preference, do environment artist generally create the high poly out of the base program like max/maya, etc, or do they take it into zbrush/mudbox? I believe you…