Hi. I can't seem to get people to join my team so I am going to try and make a few demo levels in the TRLE (Tomb Raider Level Editor) to show what I have in mind for my game idea. I will also try and make a High poly 3D trailer but I need my main character to be made. I will need the model to be 5:000 ploygons and I will…
Hello polycounters! <3 I'm happy to share my latest character model. The full project with more images is here: https://www.artstation.com/artwork/w84R0X She is a cunning little demon named Yami based on my own concept, as I interpreted the image of Oni - a horned demon from Japanese folklore. This is a real-time model,…
Hello My name is Targo Sirol and i am 3D Artist looking for a freelance work. I'm experienced with hard surface and organic models from high poly to game ready assets. I am able to create user friendly rigs for both characters and vehicles which allow animators to get maximum out of models and make them as life like as…
The overall design is good. I would suggest posing the model with a bit more of a lean to the rear. In the last render you showed it looks like it wants to tip over since its center of gravity appears to be more forward of center. Also, you have such good detail on most of the model but you seemed to have left the back…
Here is the same model exported as fbx and obj. FBX is 844kb, OBJ is 22.4kb. For a static prop like this there is no benefit so I would usually use an obj. But once we build the unity project, do the models remain in that format, taking up the same amount space? If I was only using fbx's for everything, woudl I be wasting…
We're looking for artists to fill a couple of roles. This is a small side project for a Kickstarter fantasy themed board game. It is paid work but as you can image trying to keep the costs down for this first one. We are looking for the following: 3d Modeler: Low poly models good for printing at 1.2"x.6"x.75". Need 1…
Hello, Recently I faced a challenge of modelling a building which has both the exterior and interior walls (as in, you can walk in and around it). I have come up with a way of doing this but it seems terribly inefficient. For one, it's pretty hard to navigate the interior, so I had to split the model into two meshes…
Hi all, I did some searching online but haven't found anything that yields really good results with what I'm going for. I was wondering if anyone happened to know a good technique for modeling or sculpting wraps like these:- http://www.pacquiaovsmayweather.net/wp-content/uploads/2012/01/Pacquiao-hand-wraps.jpg I've tried…
I wanted to concept and model a character from scratch, ending up with both a high resolution model and a LoPoly engine-friendly mesh. I'm currently working on the LoPoly. I learned more working on this piece than with any other. There are clearly some Lucasfilm shenanigans afoot, and on the design side, its becoming…
I think the days of Polycount being a place for noob mod authors to find free models are over. I'm pretty sure the focus is on posting pics and screen grabs of game art to help artists improve their craft and not actually being a model repository. I could be wrong but I don't think they are coming back. Most of the models…