Hello polycounters!
I'm happy to share my latest character model. The full project with more images is
here: https://www.artstation.com/artwork/w84R0XShe is a cunning little demon named Yami based on my own concept, as I interpreted the image of Oni - a horned demon from Japanese folklore. This is a real-time model, about ~24k tris with game-ready topology, UVs and textures, rendered in Marmoset. Concept:
Hi-poly in ZBrush. Polypaint is just for fun.
Low-poly and rigging/posing in Maya:
Texturing in Substance:
Thanks for watching! Hope you enjoyed
Replies
Hard to criticize here something. Maybe the point that stands out the most after looking a bit on it seems the arm anatomy.
The upper and lower arm muscles flow more into each other - even when stylized. Here the lower arm looks bit like it's just attached to the upper arm.
Thank so much for this awesome anatomy reference, it is really helpful! Practicing anatomy is an eternal process and it's awesome to have such feedback to see what to pay more attention to