So, I was trying to not sleep, my mind started melting and my fingers started to stop working, so I set up a new render with glass over the gun in the night and comped it over the last render. Going to post my submission now. Honestly not happy with the render, was too exhausted to make it as good as I'd like.
Hey everyone, Here is the character i have done in my free time. Its based on the amazing concept by SIJUKU https://www.pinterest.com/pin/557672366338516297/ Software used Substance painter for texturing and Iray rendering. Marmoset for real time rendering. Keyshot for highpoly render. Photoshop for post process. C&C…
Depending on how you're rendering, this is how you can knock out floater shadows - either play with the object properties (ah damn, forgot to mark "Cast shadows" in the image), - or set the floater object to a certain ID and exclude it from rendering in the AO material I only use this for highpoly renders, and xNormal for…
Render to Texture in 3ds Max and Turtle Renderer in Maya both do exactly that. In Render to Texture it's called a Complete Map. I'm don't know what it's called in Turtle, but there's a bunch of YouTube videos about it. Now if you are looking to get a complete map out of Marmoset or a game engine, I don't know of anything…
So here it is, I'm pretty much stopping now since I won't be having much time in the coming weeks. It's just a standard Blender render though, I'm still working on my "official" render. We can use Sketchfab screenshots for our real time render right? (Sorry fairly new to Polycounts competitions :) ).
You should probably check out [ame="https://www.amazon.co.uk/How-Render-TP-Scott-Robertson/dp/1933492961/ref=sr_1_1?ie=UTF8&qid=1444899503&sr=8-1&keywords=how+to+render"]How to Render by Scott Robertson [/ame] And as i mentioned earlier, Sam Nielson's course at Schoolism.com is awesome ;)
dont know know if you figured it out but rendering a wireframe in maya heres a link to check out a video [ame=" https://www.youtube.com/watch?v=nPlvB_fGxT0"]How to render wireframe with Mental ray in Maya - YouTube[/ame] and a written tutorial http://nealbuerger.com/2013/06/maya-2014-wireframe-rendering-using-mental-ray/
Sure. I already ran the turntable renders and am now thinking I should have went lighter. Should I run another render for my project, or just adjust some levels in AE or Premiere? I can re-render another still pretty quickly or maybe just adjust the the Photoshop file.
Here is the link to the maya software render normal map shader, I believe you have to install his toolbox or something http://www.carboneros.com/mel.htm Here is the link to the mentalray render normal map shader, it is simply a shader network import into your scene and render in Mentalray…
I dont think it´s a problem with hard edge being forced but probably with the normalmap (try flipping the green channel from the xnormal render) or possibly a smoothing error either when rendering (set xnormal lowpoly to render using averaged normals). Dubble check your exported smoothing groups in max so they are all one.