I started using this a few hours ago and I have to say thanks! I ran into a few frustrating bits and pieces: New layers created with nothing inside of them? I'm not sure if its ok to remove those layers or not, it would be nice to get rid of them. Spline text added to the scene? I'm not sure why this is there? is its…
its probably worth pointing out that Unreal really doesn't want you to do any sort of custom mip editing outside of the editor - you can fool it into letting you load a dds with mips but it's dirty. the other thing that you need to be really careful about is that mip loading is viewport resolution dependent - i.e. custom…
i can see normal map seams on edges , i think uv's are not separated or if you have baked maps in substance painter try to give one smoothing group wherever you get this seams . idk why substance painter does this but sometimes even if your uv's are separated it will give a seam at those edges so to get a nice smooth edge…
thanks guys. josh not harsh at all, pretty much exactly what i was after. and thanks pig. will shift my work over to artstation. next thing. granted you cant see it very well, but what about the quality. is it something you would expect to see people getting work with or not? Be harsh. its the only way i am going to make…
Greetings fellow mortals! We are a very small team (four people at the moment) currently working on a game concept for use within UDK. We are lucky enough to have access to a school based production group known as Game Wizards and we have been given the rare opportunity to pursue an idea we are all passionate about. As…
Welcome, all! It's already time for the Monthly Environment & Prop Challenge #56! HUGE SHOUT OUT TO @alytlebird AND @Urzaz for their help finding these excellent concepts this month. Apologies as I got swamped moving this month and didn't follow up with the Voting Thread. I'll get us back on track for Nov-Dec challenge so…
Hm. I don't see the wires and the lightmap uvs so I cant tell, but I meant one long wall/ceiling with no segments, and one long uv shell.With this, you couldn't get any seam because the wall/ceiling ligntmap uvs wouldn't be chunky so you couldn't get the padding/mipping issue (seams). I still see a few seams. Also, you…
Heyho! I just released a tiny update, to make FJTools compatible with ZBrush 2026.1 The full patch notes are: - FJTools is now compatable with ZBrush 2026.1 - The QuickMenu now adheres to the "Preferences > UI > Button Size" setting - A bug that caused the plugin to crash when too many variables were used in the QuickMenu…
There is alot here to parse through, I love the idea and concept of a futuristic F1 car that is really cool! I feel that your design is playing a bit safe, i feel you could push it a bit more. The wheels are very interesting, I'm curious to see how you will pull this off and make it feel and look real. I think your rear…
I have a mod virtually finished but using placeholders models in the key roles. I need at most 4 models made to finish it off completely but could release a beta with even one good unique model which would then attract more interest from modellers. Can somebody make one Warhammer Dawn of War model for me? See link for…