Starting a work thread to keep track of my progression through uni (and beyond). Focusing on lighting and environments but open to all genres of critique. A couple of finished weekly assignments.
Well, I'd say that today the field has already reached a singularity point in that aspect. There will always be games/project breaking the art mold(s), like the very clever stylization choices that were made on Ashen for instance : no facial features + everything based on lowpoly was a genious move. But this kind of ballsy…
Guess I should update this with the colored image @Naugat: Thank you! I do have a blog but theres less in it than this thread 'cause I delete stuff often. xk0be: There's pretty much no ref hunting for stuff like this. If I were going to make something more realistic or if it needed to be in a specific theme (like "Warcraft…
What modeling application do you use? An older version of 3DS Max, will be using Maya for school this year. Also worked with a bunch of other software but I'll be answering the questions from a 3DS Max perspective. What pluses and minuses does it have? + Modifiers. They're kind of like photoshop layers/filters + It's…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…
I agree it's a delicate issue to legislate. I think we could look to music licensing as a possible parallel; this hasn't stifled creativity yet it compensates creators for the use and remixing of their work. Look to the recent court decision on Ed Sheeran's use of the chord progression for reasonable use of prior art.