Super quick paintover just to get over what I think it needs. The transition between materials is too harsh. The Hex material seem to just sit on top of the cloth as if glued on. Add a seam along the cloth and embed the hex material into the cloth a bit. Maybe break up the lines with "clip thingys" and indents. I've…
Hey everyone! I started modeling Angel Huerta's Eri Hasu as my new project! I'll be working on her whenever I have free time, which I don't have a lot of, but I'm thinking I can finish her before the end of October. The plan is to first sculpt her and then make a low poly game character model, and possibly also animate her…
Hey man great work so far. I think you've pretty much nailed the individual shapes and design language of the armor. I do think the overall proportions could use a bit more work though. I don't know if you want to stick close to the concept or if you're going for something a bit more realistic so take this with a grain of…
Hey East, that looks cool man. almost reminds me of the KOTOR Mandalorians. Makkon, i'd give her a light coloured tummy, with like, dark speckles which get more dense toward her sides, then into her black scales. i'd use white tattoos for her body and black for her armour =]
Here si a little update, it has taken longer than expected so sorry guys Hi frankie, thanks, long time and hows life? I was thinking of ledahosen and ss insignea for the fairy? Or perhaps some kind of fairy tutu clothing, any sugestions? Many thanks tinokun Hej Pixelgoat, mange tak og jeg skal nok sige det til datteren :)…
Hey FX-Mart, welcome aboard :) Not bad of a start there. Might want to focus more on her face. Female face is hard to get it right. (I'm still not getting it right !) The eyelids are too big. And there's really no intrude under an eye bag. If you touch the area right under your eyes, it's flat and smooth. Her features are…
Hey there! I'm jealous of how pretty you've gotten her to look, I went back to my character and fixed up her face. I'd simplify Ahri's tails near the base and try to fuse some of the strands into larger chunks (I think maybe just taking two and making the one might work. I also noticed that her Legs are a good length but…
@lukazguzman Nice sketch there man !! I think that will serve you well when you model her. I think her elbows are too high though. They should align with her belly button. And her neck seems too leaning forward in the sideview. @Holly Mellor Before you start detailing her face, and or other parts, here's what else you can…
@Gabmeister: Its my own custom one. Just recently started doing my own, so it's quite unconsistent right now. I can upload it if u want too. If u want to have a more "mat" default mesh shade like maya in the viewport, then go under preferences/ system and change your Solid OpenGL Lights to this: Hex for 1st: #B8B8B8 Hex…