I know it’s a tale as old as time, and please don’t get mad at me for asking because I’ve been reading every polycount topic on normal maps/baking for the past 3 days and still can’t find an answer, but i’m still pulling my hair out because for the life of me I cannot figure out why two almost identical cubes, both with a…
Hey guys, I was wondering if anyone knows of any Max tricks to sort out a problem that keeps haunting me. I can't explain why I keep doing this but: I rigged and animated my mesh, then realised that I haven't attached the bones to a root bone. Which the engine requires) When I assign the bones to the root bone after it has…
I'm investigating a MFA at well ok, Digipen. This isn't one of those normal "should I go" threads. This is more to expand information for students for all degrees. Ever wonder whats up with some schools accepting your CC credits while others do not? Or why your degree from "XYZ Institute" is not recognized? First Good…
Does anyone know if it's possible to lock the distance between two verts? Say you have a line with just two verts and you lock the distance between them, so that you can still move them in the XYZ space however they will never be able to be moved longer then the distance they started at when you locked them? Hope this…
Currently sculpting in Mudbox 2013 and when rotating the object to the front view, I'm able to use the Grab tool to move parts of the object around. However, when rotated to the Right or Left side, I'm unable to Grab the same area. After doing a Freeze Tranformations, I'm able to Grab the area I want in either Orthographic…
This project started as a personal study for using Texture Xyz and Mari. Having always been a fan of Riots game, I decided to work on fan art of Miss fortune from Jason Chan's League of Legends: Season Start 2018 "CLIMB" concepts. I did take the liberty to tweak the proportions and art style to realism. Either way, my goal…
After watching Kris Costa zsummit session, explaining how he utilized the feature “HD geometry”. Where he created amazing extreme high detailed portraits. I wondered if the feature would be useful for a video games pipeline. I wanted to see if I could get high quality skin/pore details, whilst doing this all on one texture…
Im new to Marmoset, or I should say the last time I used it was back in 2014. Either things have changed or I cannot remember, but I have no idea how to move a light around a scene. I watched one of Marmosets tutorials, and the guy drops an omni light into his scene and begins moving it around like it is no big deal. I on…
Ray marching has become a very popular technique these days among real time artists and developers, due to the crazily increasing hardware speed. It was widely used in the past too, but mostly in offline applications because of its computation requirements. But luckily now we can have a glimple in our real time renderers…
Hey everyone! Recently, I took part in a Pierre Benjamin's workshop where my main goal awas to get to know Marvelous Designer and XYZ textures and discover ways of using them in game assets workflow. So I decided to go with the full game-res bust. I learnt some more stuff, like creating eyes with parallax shader, etc. I…