hey guys first time poster. did these for a class project and wanted to get some critiques and some techiniques to improve my modeling and textures. i had some trouble with the color of the crest, mainly in the creases. any thoughts? thanks
Hi everyone, So I finally got around to update my portfolio and add the final stuff I did on Mass Effect before I left Bioware. The Element Zero mines level that you see below was all done by myself, which includes modeling/textures/lighting/optimization/debug. I'm pretty happy with the final result, especially for the…
Hello every one I started this today and wanted to show you guys what I have done. I am going to try and make it look like the picture. I would love any comments you might have. WIP Ref image
Oh hey! I used to work in game dev for many years, and it was great as a career, loved the creativity and the lively team environment. But yeah there are a ton of opps in many other industries for 3D skills, and plenty of creativity & skilled teams to work with. Michael Tanzillo from Adobe has been doing this whole…
I am going with a concept that I have dabbled with before, all new for the contest, he is going to have an energy shield I've always loved that idea for Braum. I am also looking into ideas to design a cannon for his other arm to produce his stun.:):)
Hey Folks, over the past 4 days I've been working on creating this chainsword. It's mainly for hard surface practice! I'm enjoying the process. Please feel free to provide feedback. Praise the Emperor! stage 1 Here's where I'm up to so far!
I love this illustration by Jose Emroca Flores, so I am going to try and make it. I want it to feel just like the concept so here we go :) LATEST UPDATE: COLOUR!!!! Its just a flat diffuse and NM with a bit of AO. Time to really start shaping up these textures.
Hello to all polycounters, since one year I'm here and I'm still watching and learning. Well,....here is the beginning of a Goblin. What Do You think ? be continued
https://www.youtube.com/watch?v=OeosuDJHceA In school for animation and game design and havnt done any animating in a short while so i decided to knock out a quick run cycle in an evening.