Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Whats the best GPU renderer up to date (February 2016)? Quickest, supports the most features (displacement) etc.? 1) Whats the best one? And the second best one (i heart Furryball was the best/quickets etc.) but im not sure if its up to date information and the situation on GPu rendering didnt change...? Also i heart good…
This character is for a game I'm soloing, entitled "The Chronicler's Catalyst". I post updates on other parts of the game at: http://zetheros.com. I spent a few years smithing plate armour. Zetheros wears a blend of 15th-16thc Gothic and Maximilian plate, with fantasy elements that would work IRL, as this 3d model will…
Barbedwire studios is looking for two new environment artists to join the team to help the development of Gates of Hell. Gates of Hell is a historical/realism action-based RTS based on the GEM2 game engine by Best Way. The game is aimed at the RTS and third person market (the game contains a hybrid top down shooter as…
Hey everyone, sorry for the late reaction. I have been working on an update of the scene with your feedback. Let me know what you think about it. I have mostly been focusing on creating a better forest scene, as the previous update only had grass, trees and stones to fill the forest with. But I also played around a bit…
This has actually been very educational for me as I actually see a lot of hostility towards a perceived AI advocate or sympathizer! LOL I knew that it existed but have only seen hints of it (I get that way when AI fan boys extol the virtues and greatness of it because they have a financial stake in it's success), I am not…
Hi, I'm currently using Maya 2015 on a pretty new computer. I am using viewport 2.0 when I am animating and the frame rate jump between 5 and 20 fps, even though I set the animation to be 30 fps. I dunno what the frame rate usually are when I'm working but right now it just feels slow and laggy. Does anyone have a clue why…
hahaha some people just go nuts over "free stutt" as compensation. Perfect example. Ghandi in clone high asks a question to the extreme blue on the ingredients of the drink and the media says, "Excellent quesiton! here, have a tshirt." and ghandi replies. "AWESOME! That totally answered my question!" Anyways, if that is…
Hey everyone, I'd like to document the progress of Mer-Mates, a collaborative art project that gemmasuen and I have started. The aim of Mer-Mates is to gain xp creating fun stylized designs and ultimately model up a sketchfab or marmoset viewer diorama. So I'll start off by sharing the idea Gemma sketched up for the…
The project im currently on is running high in the polycount numbers and with edge faces on the frame rate drops dramatically... I use a combination of "Shaded+Edged Faces" in the view port when modeling. The same number of polys on screen with edge faces off is fine, but when I enable edge faces frame rate drops...anyone…