Hello guys its me again with another weapon this time :) trying to get in to the hand painting bussiness.. so here it is I believe its 1402 triangles and uses a 1024*512 texture I'm looking for heavy critics and stuff so if you have an opinion on the weapon, please do share here ;) based on a concept I found on warhammer…
I made a tutorial on modular pieces in my artsation challenge tutorial series, it would probably be applicable to building fantasy environments :) https://youtu.be/xC0uL_QQWeY
It's all sold out everywhere I go and I just checked Gamestop.com only to find its backordered! http://ds.ign.com/objects/707/707320.html If anyone got it, how is it? - BoBo
Here's a bit I just finished up. All hand painted, I think I could of pushed the textures a bit more but I was time constrained. No custom shaders on it as it's only rendered in Marmoset. Using a temp floor just for the rendering sake. Hoping to be able to go back and create the rest of the foliage and the terrain but…
Agreed on the hues. I also don't quite understand the hoofs. They look quite fragile. Otherwise it's great work. Really got the feel of a good fantasy creature.
Hi guys! I have a few concept art for the contest and I'm having a really hard time choosing among them. I need to start the base mesh. Please crit! assassin and necromancer assassin
This is my first post on PolyCount. Working on a low poly stylized boat house scene. I am focusing on modeling on this and most likely will not texture it(at least not any time soon). So i want to make the most of my polygons, and keep a consistant theme/style so please let me know if there is anything out of place. And a…
Hello! I'm looking for some critique on this axe I have finished recently.. Based on Tyson Murphy's concept. 1474 triangles 1024*512 diffuse map.. the purpose of this axe was to get better at texturing. Made with 3dsmax, photoshop, and mouse :) progress: final result: AAAND tutorial :) Let me know what you think!! [ame="…