I listen to stuff that inspires me, used to be I would listen to ambient stuff because it was easier to work to, but now anything is game. -Hip-hop Aesop Rock POS EL-P Dessa Doomtree in general Cage (sometimes) other stuff M83 Cinnamon Chasers Burial and Four Tet Lana Del Ray (Yeah I know. I usually hate pop but her…
Hey, I Started a personal Project besides University to keep my Skills and Knowledge up to date. I want to show the game and all the assets and tech I create for the game to get feedback from you guys. And I also want to Stream while I working. I want to show here the most recent Screenshot.
1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
Lets see how many of you there will go through with it (and answer honestly). Funny quiz BTW. http://www.burlyadventurer.com/quiz/index.tcl?gay I was "We think you are Straight and we are 78.36% confident with our answer" That seems about right. I know I am slightly bi, but not enough to make a difference.
Moderator edit: the original poster wanted to remove this old post of theirs, but we feel it contains many valuable insights, so we’ve decided to keep it, and just remove their name from it. Enjoy!
Lol, why art of course, though I am wondering how much representation I should have in my portfolio when it comes to the race and age of the characters. I try to think of this aspect more as showcasing that I can create a good range of different characters. DEI is supposed to impact my application positively since I'm…
1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…