Hey there, this thread will contain my 3D work and various other things, in chronological order from the start. Mainly for me to see where i started and to compare it later in life. If you have any constructive criticism please leave a comment, as it would most likely help me a lot. First Year of games design Start: 3rd,…
Engine: Unity 3d Programming language: C# Hello Developers! I'll try to cut to the chase here. As stated in the title above, we are seeking programmers to help develop the game. The job is unpaid right now, but more on the compensation below. Fields Of Recruitment; 3D Modelers Level Designers Animators UI Artists Web…
This scene started out as a project for school. I decided to go make it low poly, to practice LP'n techniques. And the results came out like this: - The scene ended up looking too low-poly and pointless in terms of presentation.
Heya everybody. I'm Natasha and I come from Denmark :) I like to do digital art and I want to become an illustrator and 3D-prop/environment artist. I'm gonna start out with the picture of Day 2 of the 21 Days challenge, which is from yesterday. Took 5-6 hours, it was a master study where I tried to learn how to paint cloth…
hey guys I'm an independent Game artist looking for a good programmer to work on a personal side project I'm currently working on, using unity 3D also a 3D rigger and animator using 3ds max with any additional skills is a plus this project could lead into something much greater than simply a side gig if done properly by a…
Working on creating an item that I am able to collect in my level. Right now, I have my item laid out in the level, I have a box collider on a cube with no mesh rendering to trigger a point light that will highlight the item when the player is within range of the item. I created an item script that will make a noise,…
This last month I pushed myself to learn new workflows and practice my modelling and texturing by taking some courses and really applying what I've learned in Blender, Substance and Marmoset. The result is a bunch of props I feel have a similar theme and feel. So here is 'Out of Time'! -…
Hey there, this is the model i will be attempting! Its a weapon from the WoW game. I remember Creating a model like this with Milkshape, and what i did was place vertexs around the blade and use the 'fill' function to make triangles, i then extruded the model and shaped it, i was wondering if the same could be done in…
This bastard caused me no end of problems, dunno why yet, but Daz helped me work em out thank god. :P Had to model a WW2 plane for class. I know squat of WW2, and an equal amount about games, and decent refs weren't too easy to get, but this is what I came up with. Crits would be very welcome. It's due tomorrow but I can…