Hello, I'm currently building my portfolio in the hopes of landing a job as an environment artist for video games. I've been learning how to create props for a while but am now transitioning to creating environments since it's what I ultimately enjoy the most and I have a lot of time on my hands to learn everything as of…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Hey everybody I want to try this environment stuff now. I haven't done environments in a long time. I need to know everything up to date about environment modeling, new techniques, and special tuts, thing not to do... etc. So some questions I want to know about environment modeling... 1. If you're doing a beautiful…
When you go to Artstation it's like... characters everywhere. But I suspect this is a false impression created by the fact that characters are just more impressive. More people have emotional reaction when looking at a character than when looking at a piece of environment. So characters get likes, characters get promoted…
Hey Everyone, I'm Mark Ashton, a 3D Environment / Prop Artist from the UK. I have over 14 years industry experience and have worked with a number of Studios. I'm looking for new projects to work on so don't hesitate to get in touch if you have any work available. I will update this post with new artwork when I have new…
On my currently project, we have 4 environment guys (could do with an extra 2 in my opinion) and an extra 2 doing environment concepts. The character team has 3 of us, 1 dedicated concept, another concept/design guy that will move onto modeling/texturing and then there's me, currently the sole modeler/texture guy. Though…
Hi, For some context I do environment design (hobby) mainly, but I am starting to do more and more modelling instead of depending on others for models or purchased kits. I have been delving into making rocks both realistic ish (with brushes) and stylised with the base Blender brushes. I saw a Mark Kingsnorth retopo addon…
Sledgehammer Games, co-developers of Call of Duty MW3, is hiring! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top…
This was my first environment in UE4. I gained so much from this personal project, and feel environments are something I would like to explore more and continue to develop and refine my skills in. The environment is actually the undercover car park at the unit complex where I live. Before Starting this environment I was't…
**NO AGENCIES OR OUTSOURCE STUDIOS** Hello, We are looking for a remote working Environment / Prop Artist who has good knowledge of UE4. You will create Props and environment pieces to help build a believable/realistic environment for an unannounced project. Important: UE4 experience is mandatory! Responsibilities * Model…