Wow! Incredible! And your breakdown inspires me, and I want to give this a shot soon. You said you generated a heightmap and used that as a base to sculpt in zbrush. Any particular brushes you used? And did you sculpt it in 2.5D or 3D? If 3d, how did you get it to tile? You said you didn't use all of those cliff textures.…
Ged- you could but there are a few reasons i do it like this, 1- you can see the shapes your working with in 2.5d which i think is better 2- the x2 thing allows you to sculpt in to mesh after displacing without causeing any seams at all you just need to remembr to make each bruch you use warp x2 if you go over the edge 3-…
Great advice above. One of my mates had a laugh when he heard me say in a video that everytime you click, something happens. That may seem obvious but if you are used to text apps and photoshop wildy clicking around the interface may have no effect, one click in a 2.5d/3d app does. You are probably unconsciously using…
People still use BPS but not really to build entire levels, maybe for blocking/gray boxing but not for final levels. Terrain is usually generated either in the editor using a landscape system or in a separate app like WorldMachine. Buildings, foliage and props are usually modular static mesh pieces. Hammer is an ancient…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced animator to create a wide range of rigs and animations for human characters and creatures from an upcoming title. Responsibilities: - Creation of rigs and animation cycles for both humanoid and non humanoid characters and creatures…
Hey all! I'm Blake, an artist working at Dinosaur Polo Club. My most recent games I was the artist on were Mini Motorways and Valleys Between. I figured it was finally time for me to start posting around here as it'll give me a place to dump WIP things and whatever else im working on. I'll be posting a bunch of stuff…
At A4o Media, we are not
just designers; we are architects of imagination. Our professional art design
team specializes in a spectrum of creative fields including 2D, 2.5D 3D, CGI,
and more. Having worked with prominent clients like Tencent and clients worldwide,
we have honed our expertise to cater to a wide array of…
Hi guys, I've taken introductory courses on Java at the local community college about a year ago. I didn't finish because the final projects were kind of boring to me and the focus of the class strayed away from showing new concepts. I was already busy with a job too so I wound up not attending for the rest of it. I pretty…
Hello! We are looking for a 2D artist/animator and a 3D modeler for a new project. The scope of the project is to be a 2.5D sidescroller using the art and play-style of Dust: An Elysian Tale and the storytelling method of Broken Age. This game will be heavily story-based as the game-play switches between a young brother…
Does anyone know a useful tutorial or have a few tips on how to design enemies to fit in with a game world? I'm currently working on a small 2.5D metroidvania game project and I'm having trouble comming up with a great look for the baddies. In general the game will be quite cute and dreamy but I don't want the enemies to…