Does anyone know a useful tutorial or have a few tips on how to design enemies to fit in with a game world?
I'm currently working on a small 2.5D metroidvania game project and I'm having trouble comming up with a great look for the baddies. In general the game will be quite cute and dreamy but I don't want the enemies to be too cute because then you'd feel bad about killing them. I was concidering drawing inspiration from pokemon's cave enemies but who would really want to kill those little guys?
I don't want the enemies to be slimy sculpy zbrush monsters either because they will hurt the asthetic of the game. So far the best thing I can come up with is partially amorphous black smoke like enemies.
I'm not asking anyone to go off and design a bunch of enemies because the game is quite personal and I'd like to do the design work. All I'm wondering is if anyone knows any exercises I could do to to help with getting the creativity flowing? I can't even start thumbnailing because I'm stuck looking for a cohesive apearance.
Anyway, if anyone has any tips or tricks about concepting they would be most apreciated
Replies
http://www.giantitp.com/articles/rTKEivnsYuZrh94H1Sn.html
Also, read the comic, it's great!
or, you know. . . don't. . .
lol
&Rolfness, I've one design worked up a bit. The boobs are large but not abnormal. I'll try to get them a bit bigger before the serious augmentation. Then it's all tentacles...
I'm not exactly sure how to verbalize the way I go about it, really, it all depends on the sort of environment you have set up for them, and the overall style you're aiming for.
Naw, I don't like killing cute things in games, It keeps me up at night! I'm still developing the black smokey idea but giving it a bit of a feral cave-dweller twist. I'm considering aiming for watercolour style graphics too (think okami). Smokeys would fit in well with that.
If I get a chance to work up a bit of concept art after college tomorow and post it here... or maybe in a wip thread in an apropriate board and linky...
Don't even think about it, just do little cloudlike forms and eventually you'll see something you like that fits. Or, you could just find games that look a lot like yours, and draw "inspiration" from that. Your call
A humorously written and useful link. Thanks, it will help quite a bit not only for my current problem but for all future design efforts as well.
Anyone clicking in here to find a solution to this problem, I suggest you read this article!
What's really important is how they move and react to the player. Focus on figuring that out first, and a lot of the visual design for them will make more sense.
I snorted when I laughed at this...
i feel your pain man i have the exact same problem for my current project
i settled on a deisgn that is cute but also most definitly hostile ... so itsa sort of self defense ish situation i am not entirly happy with but there you go ...
http://warby.bitproll.de/wip/alien_enemy.jpg
Beautiful design and execution! You should be very happy with it, It's brilliant.
You did a great job hopping over those hurdles. I love the colour palate as well. Anyone who's played Devil May Cry 3 knows anything purple in a computer game is ultimately evil and will kick your ass =D
I did a bit of testing with texture and form last night I think I'm breaking through the block. I'm looking at fantasy style silhouettes and shadowy colours. I have to admit that that alien is making me consider richer colours instead of darkness. Perhaps rather than blacks greys I'll run along a sea green to blue to purple spectrum depending on area. That saves me from having too much darkness on screen! I'm going for something a bit animalistic or possibly insectoid. I'm thinking animals but I'll have to incorporate some obviously threatening aspect.
A big thanks to everyone who posted here. It helped me more than I thought possible. (too much even, I spent a lot of the time I should have spent studying drawing in the back of my notepad!)