Looking good, and almost there! A few things: I think the roof should be a bit more of a darker and saturated orange. The grooves between each roof slat should also be much darker and more saturated. The windows might look pretty cool with a slight reflection vector on them. I think you should model the top house's windows…
I would say rushing through it is the worst thing you can do. I would take it as you would any other project and not get anxious or nervous just because it's an art test. I had never done an art test until about 5 months ago and then did about 5 in the course of the last few months. I just worked on it as I would any…
That's a gross misrepresentation there, Calabi. A great deal of Blender's development happens in at the Foundation and all people keep in contact through IRC. Every two years, the Foundation gets a bunch of artists together in Amsterdam to make a short movie, with the programmers sitting mere meters away from the artists.…
Hello fellow Polycounters, This fire extinguisher is a test project I've done to practice PBR texturing in Substance Painter. I've named it "The Elephant" :) I've put some effort into modeling to create a quite accurate representation of real-world fire extinguisher. It's not exact replica, some details were ommitted on…
Description Paid sub-contracting work We are currently looking to for talented 3d Modeler and texture artist to help us built a large library of game ready models. Main Responsibilities : * Model and texture high quality 3D models for real-time application/game. * Collaborate with Art and Design leads to create replicas of…
@Alex_J Very true, of course. It's just, my supervisor who's currently overseeing my game art project has suggested I research the workflows that favourite studios use if I want to cater my skills to them. At the moment, I'm making a replica of Arthur Morgan from Red Dead Redemption 2. When I tried to find out who the…
This is the kind of detail I want to replace (in the panels). its fine just for renders, but I want to be able to export this stuff as FBX, but using that boolean workflow means a 'lot' of tidying up
After unfortunately hardware failure (having to wait for replacement parts) and taking a xmas break followed by getting sick afterward, I was finally able to continue working on the project. Here is the first (low-quality) test render: https://youtu.be/H6tkNDra2s0 Next up is fixing minor tweaks I already spotted from the…
WIll do, I've been going through anatomy threads like mad and I think I've done some progress! Thanks for the tips Can't get enough of them :) They crotch pants are definitely going to be in the final, no matter how long this takes to finish! Thanks a lot for the awesome paint over, I should have pointed out it wasn't…
sltrOlsson - Yeah he does look creepy. I found the trickiest part about sculpting a baby was to make him look like a baby (hehe). Seriously though, I went through a few iterations until I got this one. They kept coming out looking like 12 - 13 year olds. Here I'm trying to aim for a 2 year old. I think when I have clothing…