Too many years of Maya, what can I say? I am trying to get a couple of things displaying in Max 9 properly, but I seem to be stuck. First, I want see my .tga's alpha inside the Max viewport, so far when I change the settings in the bitmap it doesn't seem to display correctly. Second I want to see the combined effects of…
Hi ! My name is Elwen Mahé, I'm a second-year french student in sound design and music production in Paris. I just saw that we have to create a wip topic for this contest so here I am ^^ My school told me about this contest very vey late so I started it monday 22/01/2018. I had only 9 day to do it all from scratch as I had…
Hi *This is mostly from an Indie games/small studio perspective I'm a freelance 3D Artist mostly doing stylised low poly for Indie games so thought I'd pitch in. I wouldn't say I fall into the 1% as mentioned above. I was surprised to pick up more work than expected but I am very good at applying to lots of different…
Hey Darren, Skimming over the other replies here - I think I'm just echoing their thoughts: -You need to create a cohesive scene. It doesn't need to be a functioning level, but something to give context to your work. The props themselves are fine, I think they look good, but they're not standing out as big pieces of work.…
Hello fellow Polycounters With all the great technology coming out I was wondering, how we as artists find our place in the industry (especially in the future)? Having access to so many material-scans etc, will there be a need for an artist to make them by himself? What is the benefit? Don't get me wrong. With all the…
The UV-layouts for the Dawn of the reapers mod is not very good. Lots of wasted UV-space, you could've tiled all that and gained so much texture resolution, now it's less quality and probably takes up more memory than needed for each model. The Airpad looks decent but if you look at texture layouts you use 2x 1024x1024 ,…
I've been working on lighting this scene in Maya using mental ray. There are weird light spots that are showing up under the window sill and on the right wall near the floor. It only shows up when final gather is on. I tried turning up all the settings under Final Gather, Caustics, and Global Illumination. Some of them…
Hi guys! I've got a weird bug this morning with my 3Ds max 2015. As you can see in the picture, my enchanced menu does not work correctly. What i'ved tryed: -Repair 3Ds max -Uninstal and Reinstal 3ds max -Tryed this autodesk solution to the problem: ''When using a drawing tablet, the Enhanced menus might not display…
So this is my first time making a game ready character and I'm already finishing up with the textures. However I think I messed it up. What I did was separate the mesh for different materials sharing 1 UV space. I thought it was a good idea since I don't have to bother with using masks, plus I also see some tutorials…
Subscirbed for marmoset because of this update, have no prior experience with toolbag though everything looks pretty straightforward. Had to spend some time figuring why textures look downscaled and blurry compared to SP. Turned out had to import roughness in tga, and activate rgba for albedo. But have a problem now a…