Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…
You're definitely on the right track. All of these renders look to me like you were aiming for a certain result and had achieved it, which is what matters for a beginner. first picture: Models look nice and it looks like you put effort into the scene, but it really lacks proper textures. my biggest problem with the second…
Good first attempt :) Be careful with turbosmooth, unless you model specifically for it, the mesh will completely deform and not give you the shape you modelled for. I know it's early days, and it's a fun button to press, but just be aware of how it works. This looks like it probably covers it: [ame="…
Hello, I am working right now on my personal project. I decided to rework in UE5 monastery scene from my favorite game Gothic 2. I wanted focus heavily on trim sheets because i would like to improve in this area. I used one 4K texture for all assets(buildings, walls, sidewlaks , bridge and everything what i modelled.). I…
Shot in the dark here.... I'm really curious if any of you have any block in models that you would be willing to share. I've been practicing block in modeling lately just trying to get better at representing proportion and primitive forms before I tackle the real mesh, sculpted or sub-d. I think this is a particular useful…
Beginner in blender, trying to create simple model to practice my workflow (exporting to Unity). currently i think it's too much polygons for such a simple model. I can try to start over with body cylinder with fewer segments, but then on some angles it will look weird. I used hard edges to create the vertical lines, but…
Hello, I
have an object I need modeled and textured for a small project I am working on. The object is essentially a cube with a couple embellishments on it. Five
sides of the cube would be the same and have some artwork programmatically
added to them in Unity by layering the artwork on the texture. Unlike the
concept (See…
Hello everybody, I encountered this weird problem where my model just keeps on displaying its wireframe in the specular. At first I thought I forgot to hide my UV sheet but that wasn't the case... I also imported it into various engines and all show the same thing. It seems like the wireframe is somehow backed into the…
IllFonic needs some extremely bad ass weapon models made for an unannounced PS3 First Person Shooter. This is contract work needed to be done on the quick. Payment is negotiated between IllFonic and contractor. A high poly sculpt desired for creation of the Normal Map. However, it is not necessary if you are able to…
Hi guys, not sure where else this could be posted, so here it is. I created this guide for my students last year, and they seem to really engage with it. It's meant to be a quick (albeit 71 pages) tour of some principles of high-poly modeling and the process of baking simple normal maps using 3Ds Max. Do you guys think…