Having this specific target (= a software that a splash art illustrator could use to fully replace Photoshop) is definitely interesting. You've obviously thought this through already but here are some thoughts : - First off I think the canvas control really would have to as close as possible to that of PS, or allowing…
hey finally i found time to "finish" a piece. that's a bunker with tiled maps as also with sculpted parts (the pillars) realtime in the UDK editor it was done while lecturing in berlin. i wanted to show the students how to make good looking tileable maps and normalmaps and how to model meshes for this kind. then we also…
I have a scene with a car, raytraced shadow casting MR Sun and Skylight in 3dsmax. I have a plane to catch the shadow and all renders fine when doing a complete render. I need the shadow of the car on its own preferably on the plane but with an alpha. Basically i'm going to comp the shadows onto a 360 rotation of the car…
The lowpoly should wrap around the highpoly as closely as possible, when you bake, the highpoly and lowpoly must share the same 3D space as I did in the video. The lowpoly will project out and grab the highpoly normal data. When you bake using XNormal you can set the Maximum Frontal Ray Distance and Maximum Rear Ray…
Have you tried rendering the normal with mental ray? Switch to mental ray renderer, assign a standard material to the hair and put a "normals make normal" map type in the self-illumination slot. The normal make normal map can be found in the metaSL section of the available map types. It renders in world space, but rendered…
I recommend exporting it to a game engine and setting up your lighting there. Unless you're doing architectural rendering or something non-game, then I'd suggest checking out the materials that come with the 3ds Max renderer you choose... mental ray, or Corona, or V-Ray, etc. They each have materials for SSS type effects.…
From what medium do you play the content? Blu rays need a 3d blu ray player and your tv ofcourse needs to be 3d. Some tvs should be able to emulate 3d, there should be an option somewhere. From a PC there should be the option in your GPU driver setup, but without giving more information what you try to play from what on…
The normal map baker in Maya has nothing to do with mental ray as far as I know so you wouldn't see any benefits either way. The ao baking is supposedly multithreaded as it uses mental ray to generate, but it is unusably slow. Have you tried lowering the settings in the normal map bake, I've found upping the settings yield…
I don't mind keeping my ps2 to play games on, it bugs me that Sony decided for me that I wanted a blu-ray player and not BC. I will buy a ps3 eventually, I just wish they made total game enjoyment a higher priority on the ps3 rather than making me buy a blu-ray player. And I'm not just singling out the ps3 about bc, xbox…
I'm playing a bit with subdivision but I got a problem with the ray cage. The cage is just an extrussion of the lowpoly(subdiv0) mesh. If I subdivide the lowpoly, for example, to subdiv2, then I need to re-create the cage because the topology has changed.... So I could need to use the subdiv2 mesh's vertex normals and to…