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MRay Shadows on their own (3dsmax)

polycounter lvl 14
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pixeldamage polycounter lvl 14
I have a scene with a car, raytraced shadow casting MR Sun and Skylight in 3dsmax. I have a plane to catch the shadow and all renders fine when doing a complete render. I need the shadow of the car on its own preferably on the plane but with an alpha. Basically i'm going to comp the shadows onto a 360 rotation of the car for a 2d car game shot from 60 deg angle (above). Everything is rendered as single frame alpha pngs.

I've tried the following:

Using "Render Elements: shadows" - subsequent alpha channel displays only shadows inside wheel arches, large raytraced shadow on the plane disappears. Maybe this is due to using MR? Is RenderElements:shadows only used for default scanline shadows?

Using shadow/matte (mia) material can't seem to get this to work properly (i'm new to this shader and MR in general as i'm used to vray) - instructions i find are for the non mr version of this shader. In the render's alpha channel I get either solid white for the car and white for the shadow against the black plane or if I make opacity of the car shadow/matt shader=0 then it makes the car black but then there is no shadow (everything black). The reason I dont want any white for the car in the alpha channel is that I won't be able to seperate the shadow. Hope this is clear! Please help - i'm sure this is one of those easy when you know how things... :)

Replies

  • 3Drobbo
    i dont think the matte material works totally with MR... correct me if im mistaken, but it might work with hard shadows, but not with GI or anything like that.

    You could try rendering a shadow pass and using the alpha etc to do the work in PS. Or perhaps a white background and then more PS work.

    EDIT** TI can get something working in a basic scene a plane a box and a light with MR... so yeah , im not sure what going on at ur end. maybe one of the render guys here can help out more good luck
  • pixeldamage
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    pixeldamage polycounter lvl 14
    What do you mean by shadowpass? I've already tried using render elements - shadow which doesn't give me the full shadow as in the complete render
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