TOFH: Alchemist is an Open World Third Person RPG set in a fantasy created setting known as the Realm of Eternity. In the Realm of Eternity, you will encounter different races, creatures, and locations to learn about and explore. Journey through the realm and uncover the secrets of the Alchemist. ‘TOFH’ is the abbreviated…
It's the final hours of Riot Creative Contest, I've learned so much through the process of re-creating Jhin. Thanks to Polycount and Riot for hosting such a great event and all the polycounters that have helped me through :) . Here's the final images I submitted for this contest: Cheers <3…
I think both versions look great! Just give off a different mood. I like the cloudy skies more because that creates more contrast between sleek shapes of human-made object and a rough nature around as if the sky and the mountains are together against this tiny camp. But I am reading too much into that) Anyway, really great…
Breakdown is great man! glad you found the screengrab method useful, I think the scene looks great overall. You can create custom UI buttons within sandbox that can make life easier when taking screengrabs so that you dont have to keep typing in console commands. Might be useful for you. Again awesome stuff! :)
It is going really nice :) Lovely looking body and face. I can give you one advice that someone gave me a while ago. Do not start using MD to learn drapery. It is a great tool to create the base shape, but you still have to sculpt on it and without correct knowledge of how materials flow, you won't get a great result.
That Adam Savage video is super awesome. I find my obsessiveness to only surface when I'm in a comfortable situation or facing some other responsibility. If I have no one and no work, no school involved in my life - that is, no immediate responsibility other than stressing over survival and seeking out those things…
Hi, I'm actually doing the modelling of the cars for rumblesushi, so I've joined up so I can talk directly to you. First, hi again and thanks for your replies. I'm working on adding lighting and also adding some more hand drawn elements. I've used some AO on the Lan Evo. I just used a sklight and a target direct light (as…
For the ID map - you can also "select random" (in Maya and Blender, I guess in Max can do that too) and place the UVs like that manually. For the flow map - imho, the best way is to draw it using Substance Painter https://docs.substance3d.com/spdoc/flow-map-painting-143327274.html There's also a great tool for creating…
Hey Jon, I've got a couple questions about the course if you've got a minute! It looks great and I think I could really benefit from a character specific course. 1. Is it open to International students? I'm based in the UK. 2. Is there much in the way of anatomy covered on the course? This is an area I've particularly…