It's the final hours of Riot Creative Contest, I've learned so much through the process of re-creating Jhin. Thanks to Polycount and Riot for hosting such a great event and all the polycounters that have helped me through
. Here's the final images I submitted for this contest:
Cheers
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Hey Guys!
I've been a fan of the art of LoL for a long while. I'm so excited to take part in the creative contest! I'll be working on an alternate version of Jhin (my fav champion) with the Phantom of the Opera vive. Hopefully I can have your support and comments
Honestly I'm still messing around with the concept...so late T.T the turn-around will come up as soon as possible.
Best wishes,
_Alex.
Replies
Here's an update for the character concept and 3d highpoly:
He's still far from being presentable :P But I'm stoked to be carrying this out.
It's been crazy at school but I hope to get more stuff done through out this week. Here's the block out for Jhin. Overall, the shapes are still a bit too soft for my liking. Comments and critiques are very welcomed as always!
Finals got me good T.T Here's the update for the character:
C&C are very appreciated!
I also fixed up the concept for read-ablility and stuff. Hopefully it's a bit cleaner than before :P
Update for the topology and unwrap:
Let's see how this goes with painting in the textures...If the islands needs more space I guess I can do it in 3d coat :P
I think putting him on a pedestal would help a bit more. Should I keep the it? Does the pedestal looks too bare? Too distracting?
Here's the WIP of the texture sheets:
I'm so glad I made it to the painting part T.T
I'm so sorry for the lack of updates last week. I got a really bad flu after the first week of school T.T Didn't get to work on him a lot. Here's the progress for Jhin. He's still looking a bit cland for some reason so I'll have to figure it out quick :P
Here's my final submission:
Cheers