Too often I just stare at the editor and read forums instead of doing something. Missing some details here and there (maybe some cameras and signs), but it's mostly there. Next thing is to add the big screens up front, maybe a big console for it, too. After that, the lab. Jet_Pilot - Originally I was making a straight…
3D Generalist Visual Purple is looking for a 3D Generalist for full-time
on site work at our San Luis Obispo, California office. This is a staff
position. The ideal candidate would have experience working with the Unreal
Engine 4 and Maya in creating games for use. The successful candidate will work
on a wide range of…
Hi PolyCount, For my University dissertation I am looking at two options for my research subject. My current aim for when I leave is to be an environment/ asset artist so I'm going with a subject that I can benefit me in this area. 1. My first idea for research is looking into Physical Based Shaders and material as they…
UE4 Developer/Programmer Visual Purple is seeking a UE4 Developer/Programmer for full-time on-site
work at our San Luis Obispo, California office for on an unannounced VR FPS.
This is a staff position, and will also entail helping with the company’s
various other game projects. The ideal candidate would have experience…
Im a second year game student at Warwickshire college and i have recently in devoured into creating a character from concept to final finished piece, i have used a mix of traditional art with digital art. The digital art done is my first attempt at; the digital art in hindsight isn't the best and i have decided to invest…
I started applying to jobs the past 2 weeks , around 30 studio I know it's not a lot, but having to research and cater custom Motivation/cover letters takes a lot time, just for in most cases to not get a reply back. I got 5 confirmed rejections back which is better then nothing and confirms at least that my application is…
@Bible hashtag offtopic I dont understand why everyone is talking about learning PBR but nobody is talking about learning materials even tho its the far greater effort. What is fundamentally missing and what was never fully required before is real world material knowledge. At the end it comes down to this. Knowing how PBR…
Most thing said are correct, the main point is always: it depends on the engine and the platform. So any fancy tricks could be applied or not. Don't assume anything, if it's important to you just talk with the guy responsible for it. Batching is motivated by two reasons: - GPUs love big work loads, thousands of threads…
BlackDragonStory's reference has got the right general idea. The Frozen characters have a very cheek, bottom face heavy bulbousness to them. It's subtle, but if you draw the basic shapes over the faces, you can see the shape construction. MrCreator, stop sculpting. Drop the reference image in photoshop. Good first shot,…
The price for the most basic service seems steep. $300 a year for the monthly option ($240 for the annual) for hobbyists seems like a high barrier and will serve to discourage the casual consumers from taking a chance on the service. I mean, you make a texture collection and it costs nothing to replicate them over and over…