Could you give some simple renders, just the normals (no diffuse), no white outlines. Just simple black wireframe on a clay render? I think I see a few really simple ways to save a lot of polygons, but I can't quite focus with the complex rendering style and the triangulation.
@Iciban: Sorry it's a been a while, but no not really Modo has some really amazing render tools that are very easy to set up. However I did get some help when I was setting up my first renders. I think I rendered that couch in Maya though
That's skewed by intel though, startup of program is logical, but what are they possibly rendering that they can't fit in the memory of a proper workstation? As long as the workstation isn't running out of memory it shouldn't have to use the hdd as a scratchdisk and thus saving the render can be done when it's finished as…
I wanted to get a bit more things done with my Twitch model from League of Legends. Here's a quick animation made in 3DsMax and rendered in Unity. This animation was basically a test for rendering an animation in realtime using Unity and their Hight definition render pipeline. Hope you like it. https://youtu.be/kUsSusgsRnM
That isn't the image the render window shows, is it? The image the render window shows will always be wrong, it's not your actual baked map but a complete map instead. If it's the render window image, go look to where you outputted your actual maps to. Seems you found the issue already, but just in case.
Depends. What are you using to render your model? The amount of gutter you need depends on the texture filtering method the game engine/renderer uses, the camera angle you use, and the distance the model is from the camera. Get your model into your renderer sooner rather than later.
well using render to texture, you can render from one uv set to another. so just set up your first one as 1024 with nice spaced out parts, and make your second one tightly packed, then render from the first to 2nd at 512 for example
Hey, congrats on finishing the character! No full body renders though (ah I see, Artstation project has them)? Presentation-wise the materials look a bit matte, perhaps another light coming from the side to add some specular highlights, in particular on glasses and skin. I think the wrinkles of the face could be a bit more…
I basically want to improve my modelling skills and need some links to basic tutorials if people are willing to help me out I would greatly appreciate it. I currently model with Blender 2.5 Piranha Plant Render 1 Piranha Plant Render 2 Mosin Nagant Render(Still need strap holes w/ strap) All modeled in Blender.
hi, just wondering if anyone knows how to output a depth pass for a (zmovie) turntable animation? i know about the zdepth you can toggle as a pass for BPR renders but my impression is that this is for stills only and doesn't render directly in the viewport? there's also a depth cue option but this seems to affect the…