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UV Island texture gutter padding

Jonathan85
polycounter lvl 9
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Jonathan85 polycounter lvl 9
Hello, if i want an unwrapped model work in 3ds max and in general aplications, what gutter padding shoudl i choose for 2048*2048 texture?

I have read on polycoutn wiki that for 2048 texture at leats 16 px distance between UV island should be done? Is it true, do i need more or less space between each UV island?

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  • Eric Chadwick
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    Depends. What are you using to render your model? The amount of gutter you need depends on the texture filtering method the game engine/renderer uses, the camera angle you use, and the distance the model is from the camera. Get your model into your renderer sooner rather than later.
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