Hello, im new to dDo and try it at the moment. I Export a very simple mesh from Maya to a Triangulated OBJ. Uv Map is right the ID Map is generated by NightshadeBlockout.py Problem is: The mesh is right loaded (seeing in 3Do correcktly) ID map isn't in the right Position (see Screenshot) What i Try: Exported to Single…
Sorry guys I googled this and found some explinations but I still cant find out how this works; Im trying to make a "beauty shot/final render" of a model ive been working on for the last few days, by exporting it to photoshop and buttering it up. however, All ive been able to come up with is this nasty pixilated product…
Hi. Just made a model and decided to export it on the viewer. Problem is, there's something strange going on with the maps when being viewed on the viewer. Texture alignment is messing up as you zoom out and only gets corrected when you zoom in really close which is useless. Same thing happens when textures are applied to…
FiberMesh to Splines Standalone is a standalone application that will convert the exported FiberMesh from ZBrush to splines. You simply drag and drop the exported .OBJ of FiberMesh on FiberMesh to Splines and it will convert it to splines in .OBJ format. The splines can then be opened by a 3d software that supports…
I can get vertex colour info to correctly display in Unreal4 via my 3DSmax FBX exporter. Problem is that if I make a change to the vertex colours (in max), export and then select on the prop in Unreal4 and select reimport, it changes but not correctly. Then if I force delete that mesh and drag my FBX into Unreal4 to make a…
I released version 1.7 of Wall Worm Model Tools today. This version adds some VTA tools (exporting VTA in WWMT if you have the Wunderboy VTA exporter installed and a Morpher/Morph-O-Matic keyframer for preparing model for VTA) as well as a Particle System UI (lets you attach/assign particle systems to model). Other…
Here is a tutorial for turning fibermesh hair into renderable hair in maya (or any other package), without converting it into a system. EDIT: It can be found on this page too as well: http://www.yurialexander.com/charactersmain/fibermeshmaya-tutorial/ Hopefully this is useful to someone:…
My latest approach to baking better and cleaner maps (especially normal maps). Credits go to both Prophet9 and Nannou for sharing their knowledge with me. Note: This is based on 3DS Max. Sorry maya/Blender/Modo users. Though I guess someone can pick up something useful from this. Previously, I used to make cages from base…
The mesh is busted in some way. Do you get any warnings in the painter log on import? You can try these things... export the mesh from painter, import it back to max and take a look at it, if it's broken you will be able to identify the problem areas Otherwise..... Reset xforms Use an edit normal modifier to reset all your…
Hey guys, I have tried to export simple model from marmoset to a wordpress website. I got some textures applied to model, including normal map. It looks like this inside marmoset. This basically creates foam like material. Now, when I export this into .mview file and upload it to wordpress marmoset viewer, I get this: For…