Thank you Eric. This is very helpful. You deducted correctrly that i have a black color in empty areas. It's good to know that standard shader will not treat them as alpha. I will try with hiding black areas with detail mask as you suggest.
You can add another layer to your landscape and only use it in the foreground. Also you could separate your landscape into near and far. Adding dirt the cavities or blending the edge with a mask would help with the train rocks I think.
This just looks like a Normalized Camera Position baked to uvs and then used as a mask for color corrections. To make it dynamic just rotate the Hue. I dont know Unreal Editor, but it should have all the tools to rotate Hue, and shuffle channels.
I'm thinking this might be easiest to do with Texture Painting: Face Selection Masking. It won't be vertex colours, but I was going to bake the vertex colours anyway, giving me an image too. It would be nice to solve this thread too anyway. DPC
looks sick! would love to see some subtle hue shifts on the wood using like a blotchy mask. also the highlights on the wood look a bit too saturated, makes it look less like wood and more like a rough metal.
Wait... what the hell? I just noticed that it looks like all my masks are set to white. Every single one of them. I also can't open the Reimporter. It just makes the DDO window blink for a second and nothing happens.
As far as I see you were using one smoothing group for your LP, that will produce high value gradients and those artifacts in curvature DDO mask. It would be helpful if you can show your normal map or curvature map.
Thanks a lot for great advice. Do you guys normally bake this kind of stuff? baking will be a challenge because of the overlapping UVs. Also I wonder how well Substance Designer can deal with dirt masks and such when the geometry is overlapping.
This is brilliant. I think the weakest part is the face. When it's opened, displaying the throne, it looks really cool. However, closed, I think it's lacking, or off mark. It has a bondage feel or a gas mask, neither of which really fit the theme.
Yeah you are very right. I think I was just overly enthusiastic with the wear! I used colour selection in designer to create masks. But I actually used my brain after your comment and have created a greyscale version :)