Alright I am trying to create a melee weapon in Maya 2010. I have all the programs. I can import/export smd files. But here is the road block I am running into. When I try to compile with GUIStudioMDl I get the ERROR: cannot find bone weapon_bone for bbox I have skinned the model I made to the single bone joint called…
I am looking for some weapon art to use to make a few models for a game I am working on. Does anyone want to practice on a Sword/Shield, A staff, and Two daggers? Or does anyone have art laying around that they don't mind allowing me to use? Some images I like to give you an idea of what I need:
We need a 2d artist to paint texture maps for 3 weapons. The meshes already have textures and uv maps ready, we just need hi-res and better version of current diffuse textures. Please email contact at pulsetense dot com
Hello, I am looking for hard surface work. I specialize in realistic weapons, but also have experience with more stylized textures. I am available full time for freelance. See my website for more examples of my work: Website: www.jaredswanson3d.com
Starting a new project, some hand painted weapons you might see in a fantasy genre based game. Models & UVs are done, willing to change some things if I have to. Started texturing sword & spear. Any crits/tips/tricks suggestions welcome!
Hey Guys, Presenting you this post apocalyptic melee weapon. Art-station link- https://www.artstation.com/artwork/2xmLAg Concept by -- https://www.artstation.com/zenitium https://www.artstation.com/artwork/znq2m Rendered in Marmoset. Texture in Substance Painter. Hope you guys like it. Thanks
LAST UPDATE Hi guys, I'm working on a weapon warhammer fan art, I'm currently texturing it. I still have to add some matter (leather, metal), add more highlight/shadow and hide seams. Black part are not texturing yet. Here is the sculpt :
Hello everyone. Im new to the forum and this is my first post. I'm fairly new to modeling. This is a WIP of a javelin weapon system and any feedback and critisism to improve this is greatly appreaciated. Thanks!:)
Hello guys , im about to Cry right now, im studying 3D and I have to make a class work , which is also a personal challenge .Im trying to make my first weapon (prop in general).It is a Rinno Weapon, like a shaman cane. (they have same Scale , just perspective when taking the screenshot) marmosetToolbar3. What I retopo´d…
Other than the classic base mesh construction on 3DS Max/Maya, do you guys recommend any other weapon modeling techniques? I hear about ZBrush and Shadowbox: http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/shadowbox/