My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
Hi EricThe character is a remake of an existing version. The second version. I found the base to be too heavy for a monk, plus building on the surface of the figure adds a lot of volume. I am using the character to get to know kitbashing but also testing plugins for blender. So far I have used Hops, Boxcutter, Decal…
Hardmesh is a similar plugin (have not used). Max started updating their triangulation algo over the last few versions, running this command might fix the issue:$.enableEnhancedRetriangulation = trueor adding edit poly modifier
Hello Surrow, and thank you for your reply! By analyzing the art style, do you mean deciding on what parts can to be sculpted versus what areas can just be painted in (especially ones with folding details)? As for the clothes, I was finally able to import my Marvelous Designer version, and I got what you meant, as in…
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
hey just a heads up, i was looking at something else and this popped up and the deal for the tablet i got is less than i "paid" for the 1st time, i do not know which version i got but it says v3. but i generally got the same one and its been great this is for anyone interested i'd invest in one tbh you never know.…
"Which makes them very hard to look good for portfolio renders. I generally spend extra time to re-bevel and subdivide the low poly version to make it look better." This makes no sense ... Please show what you mean by providing examples. IMHO it sounds like you are unknowingly shooting yourself in the foot here, as no…
Hi everyone! I'm currently working on a knife model. This is my current high poly (image attached). Now, I want to create a proper low poly version for baking and texturing, but I'm not sure about the best workflow to do this in Blender. I would really appreciate any advice on: * The general approach for creating the low…