It should be a pretty regular problem but there are no tutorials on how to do this. A common problem would be a lamp shade. How do you simulate light coming through the lamp shade without having it cast the shadow of sed Lamp shade. An example is of this is my hanging lamp. I have a point light inside to simulate the bulb…
Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
I'm on 2017.2.1 (I think) I've found that when editing functions - even actions as simple as changing the value of a constant - designer will simply stop processing certain (sometimes all) nodes. Function complexity doesnt seem to be the issue (I've seen it when doing something as simple as multiplying an input parameter)…
Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
It seems that your approach to trying things is flawed. Right now, your process appears to be going something like this: 1) Think of something to attempt. 2) Attempt it. 3) Show the results to others to see if you've succeeded. 4a) If they like it and tell you how great you are, go to step 5. 4b) If they don't like it and…
AH man, so I just read on Cinescape.com that a VOLTRON movie is being made. WTF! When will it all stop????? What is with our ravenous desire for Nostalgia flicks? I mean, I just watched a video last night where STEVEN SPEILBERG says that he bought transformers secretly in the past...and that he can't wait for the new…
pretty good stuff all around. i agree that he`s too floaty in that last part. definitely needs more weight and speed there. if the box is going down that fast, the guy should be going the same speed, if not faster, showing a sence of urgency. the one where he is pulling the box up. I think the stretching of the arms and…
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
Hello! Maybe someone here has an idea how I can get around this issue (edit: possibly solved it by naming): I'd like to distribute some geometry using GN and repack the second UV channel of the generated geometry (input meshes have UV0 and UV1). When I convert the result to mesh (or export), UV0 and UV1 have been swapped.…
Hello Online World, Back Story: Recently, I decided to document my senior thesis process. We
have a year long class, where we can work on any type of project we want. Being
a 3D artist, I wanted to make an intractable environment but needed help
coding so I decided to team up with one of my close friends. He is…