Retopology Sorry for double post but I wanted to keep this request separate from the Viewport testing. I have refrained from giving any feedback on the retopology because I felt it was too big a task currently, but since it's now being discussed I'll offer my opinion. Totally in agreement with Mightypea on this. I would…
Great list of feedback BringMeASunkist. You can toggle the ground plane by pressing C, and it is possible to propagate mask tweaks to all maps by CTRL-clicking the mask button for any detail element or material mask. You can quick-export maps by pressing the small save icon next to the previewer toggle, although I agree a…
Bugo, Brice & Illusions: I like your idea of the vertex texture blending, I think it would be very useful, and quite fun actually to see this in realtime as you paint! I have added it to the wish list :) And you guys are right - I think cgFX/HLSL would be the way to go. You could create a shader material which displayed…
well, i know these threads arent that popular maybe since there's not much art in the prototypes, but everyone here loves their games so I still hope each time for some interesting feedback anyway :) . Gimme some indie lovin' ;) this one's a tactical squad shooter, with inspiration from space hulk, cannon fodder and…
Hello. I've been working on the skin for about a day now, and am seeing myself run into the same issues I usually do when doing skin. Namely, it starts to blend into a mush rather than have discrete areas like skin does. A lot of my reasoning is based on seeing texturing.xyz models. I even have some of those textures, but…
Hello, First, that is not the first time I speak about it, but I feel important to continue the subject every 2 years!!! I would like to get feedback from 3D artists or other, currently working into the Game Insdustry. The subject is the following : I am performing low poly work for years hoping to find a job into the game…
Yes, it did. Thank you. Another question. The image width/height of the capture seems to use the screen window versus a file output. Example, below is the default 1920x1080p (60% reduced) and then changing it to 1334x750 (60% red) and it just cuts the screen size versus resizing. Will there be an option in the future for…
Hi everybody. I have been working on a VR scene for a whie now. The project is made in Unreal Engine 5. I started with the virtual reality template and I built-up from there. I would love to hear any thoughts on how I could improve this scene further. I would like to push the graphics a bit more but it feels like I am…
@amirabd2130, Thanks for the feedback. @underfox, *Hugs* :) @Cay, I'm only doing a very basic setup. Here is a screen of the material setup: http://i.cubeupload.com/lieoJl.jpg @Shrike, Yes. I have actually done that (look at the image above) But if it's not what you exactly meant or there is room for improvement on that…
Hi Alex! As I mentioned in the topic, we'll be unveiling procedural texturing and model painting in upcoming builds. ;) It's not a full game art toolset just yet, but we're definitely moving in that direction as fast as our little legs can carry us. Feel free to drop suggestions in a thread here, send me a PM on the forum,…