for @AlexandrDm Hard to say from the image, I would guess you are not working to scale and everything in the world is very tiny so the lights feel gigantic. Try creating a default Unity box in the scene. Those are 1Mx1M and you can check your scale through that. SOMETHING is causing your lights to be super intense
From what I can tell is first want the glowy bits on your texture to help light your scene, try "Use Emissive For Static Lighting" on the static mesh properties and bake and see if you like that lighting effect. I feel the specular isn't doing much because the lights are so close to the surfrace of the models. Bump up the…
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Hello fellow UDK enthusiasts! I am reaching out for some help as thus far my efforts have turned out fruitless. I am currently trying to finish up my final UE3 level before moving on to UE4 and that sweet sweet PBR goodness. All of the sudden this weekend my light builds started coming out extremely bright almost as if it…
I've got a glass cylinder with a metal wall behind it and need to use a light to light the metal wall but not the glass cylinder. The glass has a Mia material with the light linked as exclusive. With no transparency on the glass it is not illuminated by the light which is what I want, but as soon as I turn up the…
You need to use the lightchannels to have a separate set of lights illuminate the char than the ones that light up the level, that way you get full control of placement and brightness without altering the level. You may want to go without light environment on the character (will make dyn shadows harder/impossible though),…
Concept: I want to achieve the crisp shadows from the fluorescent lights on the left, and get the dark shadows along the tracks. Would you even use a dominant directional light in an interior or just point lights? Or dominant point lights...? Edit: Or should I make the florescent lights an emisive material that light the…
Why would i be getting this type of Smokey Black Cloud lighting issue? It becomes more apparent zooming in and out of the scene/ Does it have to do with the light maps? Or the actual light in the scene? Maybe it has something to do with post~process? Or the static mesh? Please Please Help Me :poly136: Thanks ~{All mesh's…
That's where Light Environments come in,they create an approximation of all the light sources that affect your object using what's called a Spherical Harmonic light or SH for short,and a directional light,in the process it also creates what's known as a composite shadow(which is generated by the directional light component…
I had some lights , a few spot lights and a dominant directional, as well as a few meshes that had emmisive enabled. I was getting some issues so I decided to delete all my lights and turn of the emmisive meshes and start over. When Irebuild my scene with no lights in it, its all dark or almost black when in lit mode. If I…