As a Senior Backend Engineer at YAGER you will work on
The Cycle (www.thecycle.game), an awesome and exciting match-based FPS
with an international team of highly experienced and talented developers that
are passionate about their work. Responsibilities * Design, implement and maintain our online services * Support the…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…
Ok basically these black line appear after texturing the mesh and they appear on some parts of the mesh depending on what kind of wear i have on it... Heres picture in marmoset: https://gyazo.com/4f858271fc1e58137acf2664ea017990 after i applied more wear on the edge it got a lot better:…
Hello Can you guys figure out what is wrong with this. I'm trying to change the "Sewing Line Type" from "Turned" to "Flat". But MD for some reason is not allowing it. Here is the full scenario. I'm creating a fabric that needs to have both side. So after creating the first pattern I used "layer clone". It creates an…
Hello, So this is what i did 1) imported my model with UVs from 3DsMax and used the polypaint tool to colour it. 2) changed the UVs a bit in 3DsMax and re-imported the object. The stuff I'd colourized remained unchanged and i checked in the UV map section that the UVs had been changed to the new ones. 3) I went to create a…
"I can't believe we drove around all day, and there's not a single job in this town. There is nothing, nada, zip!" "Yeah! Unless you wanna work forty hours a week."
I've recently created a low poly character which I love, only to find these "low poly lines" showing in my render and I cannot seem to get to rid of? Can someone please help to solve the mystery? Below is my model in Edit Mode (include marked seams): Any help is appreciated! Thanks!
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…