Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
Thread Defunct; starting anatomy studies, see here: http://www.polycount.com/forum/showthread.php?t=143200 Hi, I'm starting a project where I'm hoping to make a realistic character bust rendered in Marmoset Toolbag 2. As a loose concept the character Reimu looks like this: In order to make a realistic interpretation and to…
I hope there's some sort of interesting visual graphics feature by the time it releases, although it's probably just going to be DirectX DXR2 support/integration. Personally I don't mind if the number goes up with every console generation, but it's looking very incremental.
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
Nice! What does the texture sheet look like? Is it just the color map or are there other maps? What texture resolution? I feel like there could be more material differentiation, wood vs leather vs metal. Right now they all have similar shading detail. But you could push the wood cracks & knots, vs. leather wrinkles &…
Latest progress: mode Hey all, After I finished my hand painted weapon "Gorehowl" I thought I`ll do a model for the Sketchfab Beer Bust challenge, this time all sculpted with PBR materials. PBR shaders and sculpting is something I do much less often than hand painted so I thought this could be a fun project :) I started…
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…
Hello People, I'm new here at Polycount and wanted to share my first character Bust Sculpt in Zbrush. I'm looking for some feedback and critique, so that i can improve my skills. I know that there are many things to improve in points of anatomy or color. By now i see a few things that i would like to change, but i hope for…
Hi! I’m new to modeling and practicing SubD in Maya. I’m working on a bottle-like piece and I’ve reached the rounded end (think test-tube bottom). I’m not sure what the best way is to close this shape under smooth. Because it’s SubD I assumed it should be all quads instead of collapsing to the center, but when I fill it…