Hello People,
I'm new here at Polycount and wanted to share my first character Bust Sculpt in Zbrush. I'm looking for some feedback and critique, so that i can improve my skills.
I know that there are many things to improve in points of anatomy or color. By now i see a few things that i would like to change, but i hope for some feedback from people with more expierence so that i can really improve.
Replies
The colors are looking pretty nice for a base! You can layer very subtle splotches on the skin which gives it more of a realistic look.(maybe smaller than what you already have) I feel like this guy would have some weird spots on his skin, think of something that could tell a story!
As for the sculpt, you can add veeery subtle alphas to give him different textures. I see that you already have some but they vary throughout the face! There should be a pack somewhere that has different skin textures for different parts of the face (pores on nose, cheeks, neck) They're all different so it really enhances your sculpt if you can achieve that!
I am loving your sculpt :-) You did an absolutely wonderful job!
I will try to update my sculture soon
More references are always great when putting something like this together. It'd be awesome to see how the character continues to improve, and I hope you share some more shots of him whenever you have a chance!
Thanks for the Feedback here is the final result: