Heya! Hologram Monster here! We are the game dev and the art outsource partner you were looking for! https://hologram-monster.com/ https://hologrammonster.artstation.com/ Hologram Monster Hologram Monster Ltd. is an independent Finnish game development and art outsource studio.Company was founded in 2017 but we have a long…
Before you make the obvious leap, no, I haven't joined the team at Boss Key. I'm a contractor handling their art outsourcing. See, all the cool kids are doing it! :) Boss Key Productions is looking for artists we can work with on an ongoing basis for future work. Were open to anyone and everyone with talent from large…
For larger studios, I think that assembly line work might become more common. But staffing huge assembly lines gets mighty expensive, especially if your workers sue you for overtime compensation. I see outsourcing to 3rd party developers becoming more common. These 3rd party developers will be quick and nimble, and will…
http://aaagameartstudio.com/ MORE THAN OUTSOURCING STUDIO. WE ARE YOUR EXTERNAL PARTNERS. Our senior team has over 20 years experience in the industry. Our studio strives to provide outstanding quality multiplied to a modern design done within the timeframe you have. AAA Game Art Studio can handle any size and style of…
In my current role of Outsource Manager, I've noticed that most outsource vendors are quite flexible regarding tool pipelines. Most are fine with client requests to deliver assets via Max, or Maya, or even Modo. They usually have their favorite tools they use, but it's not a big problem moving the assets over to whatever…
Unfortunately, I think that in order for the big-budget game to be viable for a lot of studios we will be seeing more and more developers adopting the Hollywood model of hiring talent on short-term contracts and having very few full-time employees. It helps them minimize their development costs and also means more…
It kind of depends on who's going to be building the 3d model. If you concepted it yourself and plan on building it yourself then you may not even need to make orthographic sketches. I used to get concepts all the time where it was just the front of a character in a pose. So I'd have to make up something on my own for the…
I had the exact portfolio shown in my signature, and never even received any art tests from companies. When I moved to where the oportunities are, it took me a couple of months to find my first internship. But I had a backup plan and the risk for me was minimal. I'd suggest you start selling 3d models online, try…
Sidestepping the emotional aspects, i will just highlight a few feedback points on your portfolio artworks : - you seem to like to include both highpoly/midpoly and lowpoly versions of assets (in some cases with duplicating textures or rendered in different renderers) - i think its unnecessary -- if your goal is to work in…
Hi, We're after a Lead Environment Artist with a strong focus on environment work here at BandaiNamco Studios Singapore. We're a smallish studio working on some interesting and fun projects with the BandaiNamco brands. Located in Singapore, tropical sunny safe and convenient city state located in South East Asia. A good…