This is why you're having trouble. In the 1st image, EQ is explaining that a highpoly model works better for normalmapping when it has more slope for its bevels. The two cylinders at the left/front have very vertical bevels, so they bake poorly. Your barrel highpoly suffers because of this. This post goes into more detail…
Yeah but what's the point of modelling the whole thing in highpoly, bended and all, when all you need is one lowpoly cable in the specs of your project ? (most of it could be done with no highpoly modelling whatsoever thanks to smart texture sharing aso) You just make that one clean ingame prop using whatever means…
I am not sure what you are exactly asking, you kind of went off on a rant that didn't make sense to me. I can answer you original question, but if you have others please organize them and clarify better for me. Your first example is typically called "water tight," geo, which means all the shapes that don't need to move or…
Hey @Lethendris , You have a couple things going on here that I want to point out. 1. Your low poly mesh needs to match your high poly match as close as possible in order to correctly retain the details you are looking for. 2. The biggest issue to point out is how normal map content is created between high and low poly…
Generally if you want to bake two highpoly meshes onto two lowpoly meshes that intersect, that work would fine. You would use bake groups or an exploded mesh workflow. The problem here is that you're trying to bake 3 highpoly objects onto two, and the 3rd highpoly mesh falls along the intersection point of the other two.…
I think you might need to read up a bit on going from high poly to low poly using a normal map. Basicly: Make highpoly -> Make lowpoly -> bake normals from high to low. Unless I am making a mistake, this seems like neither, it's sort of a midpoly . It is to highpoly for a low (with a lot of things that a normal map would…
How many polygons have your lowpoly and highpoly models, pls? And... are you sure the highpoly mesh is marked as "visible" in the highpoly list and also that you checked the "show highpoly meshes" inside the viewer? Do you see any error dialog telling you that your VRAM is not enough to show the mesh? With a 1Gb card you…
Hey everyone! https://www.artstation.com/a/36136592 https://www.youtube.com/watch?v=TmaCgs5ubR4 Today I want to share some of my knowledge with you, more specifically I want to show you how to create a realistic Shotgun, the SR-410, ready for Game Production! I will actually show you two different methods of creating it,…
Yo! It's Khufu (means Cheops)- magical monkey from the underground oasis, character done for casual game Ancient Quest Of Saqqarah (www.SaqqarahTheGame.com), developed by polish development studio, Codeminion. Demo of game you can find here: Game Club Cafe. It's a hipoly model done in max, rendered with scanline and get…